Emerald Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: He is in excellent shape and is dressed in a clean tan cloak covering his clean studded leather. His red fur is matted, messy, and big. His eyes are a pleasant yellow.
Personality: Emerald wants to be seen as a stoic, levelheaded, noble Monk, so he tries to act the part. He does a good job, for the most part... More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born to a pair of adventurers, Emerald grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants to meet his childhood hero.
Ideals: Athletic, Disciplined. Flaws: Ugly. Bonds: Slave, Adventurer. Occupation: Interpreter
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 11 (+0) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp. 1 Masterwork studded leather.
Krakhorn Kenley, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears blue trousers with grey and brown striped suspenders. He wears various colorful collared shirts. With a patchy silver beard and wild silver hair. His brown eyes are slightly larger than normal.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is lazy, self-centered, vain, and jealous.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He is not mentally stable, and does not behave rationally; and he would like to get married and retire
Flaws: Mundane, Selfish, Insane. Bonds: Job, Has a crush. Occupation: Priest
Voice: Stutters
Attributes [hide]
Medium (6'2") Half-Orc, Neutral Evil (CR 4)
Armor Class 13
Hit Points 12 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 10 (+0) | 9 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Einkil Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'11" when asserting himself. His hair is blonde and very short. His eyes are likewise brown.
Personality: Calm and collected, he is a well trained Sculptor. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Einkil was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Sculptor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted from career to career and currently works as a Sculptor.
Motivation: Further expansion of business.
Bonds: Attractive, Job, Slave, Poor, Immigrant. Occupation: Sculptor
Voice: Sensual and smooth
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 4)
Armor Class 11
Hit Points 32 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 17 (+3) | 18 (+4) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Terran, Auran, Goblin
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
Possessions: 100 gp. Golden yellow topaz (900 gp). Alexandrite (900 gp). Rock crystal (50 gp). 1 Masterwork Common Melee.
Adam Ridley, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'9" and is a bit bulky. He is very muscular particularly in the legs. He wears an entirely black suit with violet socks and a vest with buckled shoes. He has shaved his head bald. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: He is almost excessively polite to everyone, even when angry. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Sold as a small child to a necromancer, Adam was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. After coming to the age of reason, Adam took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted druidic powers by his dying sister.
Motivation: He has comitted a past crime that haunts him to this day; and revenge
Ideals: Gifted. Flaws: Shy, Impulsive. Bonds: Attractive, Mentor. Occupation: Baker
Voice: Creaky witch voice
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 35 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 9 (-1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1800 gp. 1 Minor magic item.
Cloak Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears green painted combat armor at almost all times. He carries with him a set of lances on his belt, each one with a opal on the hilt. His fur is cut close to his head. His eyes are likewise copper.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born several months after his father was called into army service. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He wants nothing more than to rejoin the army; and retire the richest man in the south
Ideals: Fighting, Passionate, Entrepeneur. Bonds: Military. Occupation: Weaver
Voice: Switch between two voices
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Evil (CR 8)
Armor Class 14
Hit Points 66 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 15 (+2) | 18 (+4) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Sylvan, Gnoll, Gnome, Undercommon
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 1000 gp. Deep green spinel (120 gp). 1 Minor magic item. 1 Minor magic item.
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