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NPC Generator

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Advanced [show]


Gomory Nailo, Male Half-Elf [Permalink]

Personal [hide]

Description: He stands about 5'10" and prefers to wear white pants and tee shirts. His right leg appears badly burned and disfigured. With a patchy black beard and wild black hair. He has a tattooed face.

Personality: Prone to second guessing himself, he comes off as nervous. The war was a terrible time for him, and Gomory does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born into a rich family. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has built up a small fortune and can afford his own way.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Shy, Depressed. Bonds: Military, Rich. Occupation: Mason

Voice: German accent

Attributes [hide]

Gomory Nailo, Male Half-Elf Expert 5
Medium (5'10") Half-Elf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)16 (+3) 9 (-1)16 (+3)
Skills History +6, Persuasion +6
Senses Passive Perception 9
Languages Common, Elven, Ignan, Draconic, Druidic
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tharivol Amakiir, Male Half-Elf [Permalink]

Personal [hide]

Description: Standing 5'4", this man wears skinny pants and wears a green and black robe with the hood down. His hair is black and curly. His eyes are violet.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Tharivol hails from a village terrorized by dire rats. Over the years he perfected his riding and shooting skills. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Tharivol was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: Many dire rats want him driven away.

Flaws: Shy. Bonds: Has a crush, Enemies, Nature. Occupation: Apothecary

Voice: Cold and demanding tone

Attributes [hide]

Tharivol Amakiir, Male Half-Elf Rogue 15
Medium (5'4") Half-Elf, Lawful Neutral (CR 15)
Armor Class 9
Hit Points 80 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 15 (+2)10 (+0) 14 (+2)15 (+2)
Skills Sleight of Hand +4, Survival +7
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 4d8-1, Ranged +4 / 4d8-1, Grapple -1

Possessions: 4000 gp. Star ruby (400 gp). Aquamarine (1300 gp). Alexandrite (1300 gp). Fire opal (400 gp). Jacinth (8000 gp). Aquamarine (1300 gp). Chrysoberyl (80 gp). Freshwater pearl (16 gp). Aquamarine (1300 gp). Red garnet (80 gp). Pink pearl (80 gp). Jet (80 gp). Blue quartz (16 gp). Azurite (16 gp). Eye agate (16 gp). Star ruby (400 gp). 1 Medium magic item.


Social Check DCs


Krimmon Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears an entirely white suit with tan socks and a vest with buckled shoes. His hair is long and silver with streaks of golden, and is pulled back with small white clips. His beard is golden, braided, and well cared for. He wears a mask on his face.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born a particularly ugly child, much to the horror of his parents. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He doesn't get along with people that don't share his tastes; and an old rival family wants him found

Ideals: Joker, Impeccable. Flaws: Antagonistic, Ugly. Bonds: Family. Occupation: Bellfounder

Voice: Low rumbling, strings words together

Attributes [hide]

Krimmon Greenbottle, Male Halfling Rogue 4
Small (3'1") Halfling, Chaotic Neutral (CR 4)
Armor Class 15
Hit Points 19 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 13 (+1)10 (+0) 10 (+0)10 (+0)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 1 Tanglefoot bags. 1 Everburning torch.


Social Check DCs


Ernest Lindsay, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a large hat to cast shadows over his face and wears ponchos to better hide his body and is in decent physical shape. He wears his golden hair down. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is obsessed with finding treasure.

History: He was born on a small isolated farm. Ernest was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Ernest decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal

Bonds: Job, Adventurer, Nature, Criminal record. Occupation: Bather

Voice: Forgets to breathe while speaking

Attributes [hide]

Ernest Lindsay, Male Human Warrior 7
Medium (5'2") Human, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 54 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)13 (+1) 16 (+3)11 (+0)
Skills Deception +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 700 gp. Black pearl (1400 gp). Alexandrite (1400 gp). Deep blue spinel (1400 gp). White opal (1100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Geoffrey Iranapha, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a mite stocky and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His silver hair has been sun bleached extensively. His eyes, though not visible through his cowl, are amber.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a ruthless business man, a trait he acquired from his mother.

History: His parents moved while he was still in utero so he is the first generation to be born here. Cursed with unlife at a very young age, Geoffrey has worked very hard to control his curse. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Disciplined, Entrepeneur. Flaws: Disease. Bonds: Rich, Immigrant. Occupation: Mason

Voice: Puts emphasis on the wrong words

Attributes [hide]

Geoffrey Iranapha, Male Half-Elf Druid 1
Medium (5'1") Half-Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)14 (+2) 13 (+1)17 (+3)
Skills Performance +5, Stealth +4
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 130 gp.


Social Check DCs

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