Nelkin TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He carries with him a set of bastard swords on his belt, each one with a topaz on the hilt. His black hair is lengthy and is close to two feet long. He has gleaming, smiling gray eyes.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was raised in a white middle class family as the only child. While studying, he fell in love. They married and had a daughter. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Wishes to resurrect an old love.
Ideals: Fighting. Flaws: Antagonistic, Shy, Mundane. Bonds: Attractive, In love. Occupation: Miller
Voice: Sore throat, cough
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 5)
Armor Class 12
Hit Points 46 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 800 gp.
Gilthur Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He has done his best to style his golden hair to look like a famous performer. His ears are large.
Personality: He will rave to anyone who will listen. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born the only child of a wealthy merchant. Cursed with unlife at a very young age, Gilthur has worked very hard to control his curse. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is not mentally stable, and does not behave rationally; and retire the richest man in the east
Ideals: Gifted, Entrepeneur. Flaws: Ugly, Insane, Disease. Occupation: Fletcher
Voice: Sore throat, cough
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 16 (+3) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Infernal
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 120 gp.
Dimble Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: He dresses like a well dressed Servant does. His golden hair is cut short with large spiked bangs in the front. He has a dull look in his blue eyes.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He is a Jackalwere in disguise. He was an apprentice working in his mother's forge. He tends to his Servant job now, and dutifully fulfills any obligations he has.
Motivation: To reunite with his absent mother; and he desires power and/or immortality
Flaws: Fearful. Bonds: Job, Criminal record, Adventurer, Family. Occupation: Servant
Voice: Slurs words
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 22 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 17 (+3) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 500 gp.
Norûk Bing, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a robe, a symbol of his god around his neck, and a lance on his belt. His golden hair is greying along the sides and has receded to reveal a widow's peak. He has several tiny jet earrings on each ear.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Norûk was raised in a hard working conservative environment. A gifted student he started as a Bricklayer, but he got bored and became a Bowyer. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Balancing his hectic life and new Bowyer responsibilities is difficult; and he is greedy
Ideals: Fighting. Flaws: Secretive, Forgetful. Bonds: Rich, Job. Occupation: Bowyer
Voice: Aggressive tone
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Evil (CR 6)
Armor Class 12
Hit Points 38 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 7 (-2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 900 gp.
Gûnd Kendal, Male Half-Orc [Permalink]
Personal [hide]
Description: A man of a pale complexion, he typically wears white cloth garments or leather armor. His hair is red, silky, and of moderate length. He is baby faced.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He pushes his goals aggressively. He is also a coward if confronted.
History: Born in the east to a Dyer, Gûnd learned a great deal about his mother's area of expertise. His mother took him hunting and taught him how to get in the mind of other creatures. He ran away from his former home and has been making his living as a Dyer for the past few years.
Motivation: Someone believes him a fraud; and he is unsatisfied with his job
Flaws: Fearful. Bonds: Attractive, Job, Nature, Enemies. Occupation: Dyer
Voice: Hissing voice
Attributes [hide]
Medium (5'6") Half-Orc, Neutral Good (CR 6)
Armor Class 13
Hit Points 21 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 9 (-1) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 700 gp. Zircon (60 gp). 1 Minor magic item.
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