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NPC Generator

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Advanced [show]


Braak Sydney, Male Half-Orc [Permalink]

Personal [hide]

Description: This younger middle-aged man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and a wedding ring on his left hand. His tied-back hair is auburn. He has a tattooed face.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: When he was but 7 years old his parents immigrated from the east. Before the accident, he was one of the most outspoken anti-Half-Orc activists. He was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. Some 5 years later his spouse died after the birth of his daughter. Heartbroken, Braak never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: A strong sense of loyalty to Half-Orc people; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Antagonistic, Racist. Bonds: In love, Immigrant. Occupation: Locksmith

Voice: Indian accent

Attributes [hide]

Braak Sydney, Male Half-Orc Ranger 2
Medium (6'6") Half-Orc, Neutral Evil (CR 2)
Armor Class 13
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 17 (+3)14 (+2) 15 (+2)11 (+0)
Skills Athletics +5, Intimidation +2
Senses Passive Perception 12
Languages Common, Orc, Goblin, Infernal
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1800 sp.


Social Check DCs


Vlorn Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing a long, violet cloak. With bright silver hair and a scraggly beard. His green eyes are passionate and lively.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Vlorn was born the youngest of three triplets. Vlorn abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He has a crush on the local Hunter; and regain custody of his daughter

Ideals: Logical. Flaws: Shy. Bonds: Attractive, Has a crush, Adventurer, Family. Occupation: Guard

Voice: Rolls R's

Attributes [hide]

Vlorn Strongbones, Male Halfling Fighter 4
Small (2'11") Halfling, Chaotic Good (CR 4)
Armor Class 12
Hit Points 44 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)15 (+2) 15 (+2)16 (+3)
Skills Persuasion +5, Stealth +3
Senses Passive Perception 12
Languages Common, Halfling, Terran, Aquan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 7000 sp.


Social Check DCs


Henry Sherman, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a husky man, who wears a faded coat and loose pants complete with feathered hat. With a patchy auburn beard and wild auburn hair. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is obsessed with a lost civilization.

History: Sold as a small child to a necromancer, Henry was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Like his father and his brother before him, after school he went straight into learning to become a Roofer. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Further expansion of business.

Ideals: Optimist. Bonds: Attractive, Adventurer, Mentor, Job. Occupation: Roofer

Voice: Farmer accent

Attributes [hide]

Henry Sherman, Male Half-Elf Sorcerer 1
Medium (5'3") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)9 (-1) 16 (+3)13 (+1)
Skills History +1, Insight +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 cp. Brown-green garnet (160 gp).


Social Check DCs


Balam Dread, Male Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a well pressed and immaculate suit (or dress). His silver hair is braided into rings. His eyes are black and beady.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He can't help but pocket interesting objects he comes across

History: His parents moved while he was still in utero so he is the first generation to be born here. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.

Motivation: Seeks redemption; and he is a bit of a kleptomaniac

Flaws: Ugly, Antagonistic. Bonds: Criminal record, Immigrant, Family. Occupation: Jeweler

Voice: Pronounces difficult words wrong

Attributes [hide]

Balam Dread, Male Tiefling Aristocrat 7
Medium (6'9") Tiefling, Lawful Evil (CR 7)
Armor Class 12
Hit Points 45 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 13 (+1)15 (+2) 13 (+1)13 (+1)
Skills Arcana +5, Perception +4
Senses Passive Perception 14
Languages Common, Gnoll, Giant
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 400 gp. Zircon (70 gp). Pink pearl (90 gp). Rich purple corundum (800 gp). Peridot (70 gp).


Social Check DCs


Eberdeb Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is dark but he possesses many grey ritualistic tattoos. He wears tight fitting clothing which further accentuates his frame. His moppish silver hair is in a traditional bowl cut. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: Confrontational and typically high on some drug or another. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: The child of a Unemployed, who enjoyed hunting, Eberdeb was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He has set out to sabotage the competition.

Motivation: To get a good night's sleep; and balancing his hectic life and new miner responsibilities is difficult

Flaws: Addict, Insomniac. Bonds: Attractive, Military, Nature, Job. Occupation: Miner

Voice: Jittery and nervous

Attributes [hide]

Eberdeb Cobblelob, Male Gnome Rogue 10
Small (3'3") Gnome, Neutral Good (CR 10)
Armor Class 13
Hit Points 60 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)14 (+2) 13 (+1)18 (+4)
Skills History +6, Nature +6
Senses Passive Perception 11
Languages Common, Gnome, Orc, Gnoll
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2

Possessions: 11000 sp. Violet garnet (300 gp). Amethyst (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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