Rûkdûg Leighton, Male Half-Orc [Permalink]
Personal [hide]
Description: He very much looks the part of a Slave Trader. He has relatively light skin and is very physically imposing due to his abundance of muscles. His golden hair is greasy and uncared for. His gray eyes have a joyful gleam in them most of the time.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Gifted from a young age, Rûkdûg studied abroad. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Slave Trader work with an outfit from a few towns over. Slave Trader work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Slave Trader for hire.
Motivation: Sabotage a competitor.
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Nature, Adventurer. Occupation: Slave Trader
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'5") Half-Orc, Neutral Evil (CR 12)
Armor Class 12
Hit Points 87 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 15 (+2) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Undercommon
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 |
Possessions: 4000 sp. Rock crystal (40 gp). Blue star sapphire (1200 gp). Canary diamond (5000 gp). Pink pearl (100 gp). Chalcedony (40 gp). Golden yellow topaz (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Zepar Vice, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a weathered and beat up set of banded mail beneath an oversized violet coat. He wears his brown hair up. His eyes are a pleasant white.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Zepar was raised in a hard working conservative environment. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature morningstar.
Motivation: He'd like to take his coworkers down a peg; and doesn't want to be a adventurer and was forced into it by his family
Ideals: Artistic. Bonds: Adventurer, Job, Family. Occupation: Adventurer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'2") Tiefling, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 12 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 1 Minor magic item.
Nuraval Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive man, he very much looks the part of a Animal Trainer. He keeps his red hair in a pixie cut. His amber eyes lackadaisically let the world flow into them.
Personality: He loves telling others what to do and how they should feel about things. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Nuraval is combative with any and all who dare try his patience in the slightest.
History: Nuraval was raised in a hard working conservative environment. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). In the meantime he has taken over work as a Animal Trainer and occasionally as a mercenary.
Motivation: He's looking for his big break; and wants to open a new tavern
Ideals: Opinionated, Justice. Bonds: Job, Attractive, Adventurer. Occupation: Animal Trainer
Voice: Jittery and nervous
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 50 (9d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Draconic, Abyssal, Ignan
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
Possessions: 800 gp. Golden yellow topaz (1500 gp). Banded agate (10 gp). Rose (80 gp). Deep blue spinel (1500 gp). Jet (90 gp). Golden pearl (90 gp). Golden yellow topaz (1500 gp).
Shane Yardley, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is dressed in a clean red cloak covering his clean studded leather. His chestnut hair is heavily combed to the right. His eyes are violet and catlike.
Personality: He dislikes all the random violence that takes place in the east. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He helped his father out around the business and became quite the natural. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion
Ideals: Pacifist. Flaws: Ugly. Bonds: Slave, Job, Adventurer. Occupation: Carter
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Aquan, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp.
Quarion Suithrasas, Male Elf [Permalink]
Personal [hide]
Description: A middle-aged man, he is wearing a long, white, dusty cloak, and is pretty ugly. His deerstalker hat is riddled with cuts and holes. He has blue eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: The child of a Server, who enjoyed hunting, Quarion was taken on many hunting expeditions. A gypsy cursed him at a young age, leading to his ugly appearance. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Flaws: Ugly, Antagonistic. Bonds: Rich, Nature, Criminal record, Religious. Occupation: Doctor
Voice: Mousy voice
Attributes [hide]
Medium (5'1") Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 8 (-1) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 1200 sp.
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