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NPC Generator

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Advanced [show]


Ekemon Grief, Male Tiefling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears tattered old clothes. He keeps his long dark red hair kept up in a rat tail. His eyes, though not visible through his cowl, are red.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He does not believe in violence as a means to an end. He is a dedicated Architect but believes his peers are too gung-ho.

History: He was born a particularly ugly child, much to the horror of his parents. A freak accident while working with his Brewer father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he is wracked by social anxiety

Ideals: Pacifist. Flaws: Ugly, Selfish, Disease. Bonds: Poor. Occupation: Architect

Voice: Whispers

Attributes [hide]

Ekemon Grief, Male Tiefling Warrior 2
Medium (6'3") Tiefling, Neutral Evil (CR 2)
Armor Class 11
Hit Points 16 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)16 (+3) 15 (+2)14 (+2)
Skills Animal Handling +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Infernal, Ignan, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 210 gp.


Social Check DCs


Don Dayton, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He carries with him a set of halberds, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is smooth and relatively long. His hazel eyes have a joyful gleam in them most of the time.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: His father raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Don fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Antagonistic, Hedonist. Bonds: Nature, Immigrant. Occupation: Marshal

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Don Dayton, Male Human Paladin 1
Medium (5'4") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)13 (+1) 8 (-1)13 (+1)
Skills Acrobatics +4, Animal Handling +1
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 sp.


Social Check DCs


Bertram Connors, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a brown armored body suit, with a simple tan line shooting up and back down. He carries a battered sai and tarnished hammer as well. His brown hair is lengthy. He is very pretty but has cold, dead eyes.

Personality: He speaks before he thinks and is too direct. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born at the edge of vast mountains. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To prove his worth to the world; and he is terrified, and will act out of fear

Ideals: Fighting. Flaws: Impulsive, Fearful. Bonds: Attractive. Occupation: Banker

Voice: Speaks through clenched teeth

Attributes [hide]

Bertram Connors, Male Half-Elf Monk 10
Medium (5'8") Half-Elf, Lawful Good (CR 10)
Armor Class 12
Hit Points 76 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 18 (+4)15 (+2) 18 (+4)14 (+2)
Skills Acrobatics +6, Investigation +6
Senses Passive Perception 14
Languages Common, Elven, Infernal, Druidic
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +6

Possessions: 260 pp.


Social Check DCs


Heskan Tiammanthyllish, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears a violet shirt with thin brown vertical stripes and black pants. He is muscular with a powerful set of arms. His crest is blue and curly. He has gold eyes and a violet hat with a brown feather.

Personality: He is happy with his job as a Farmer. He turns his eye from what people do, preferring to live and let live. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born at the edge of vast plains. His father was a soldier and died while he was still young. Heskan was left his father's suit of armor and trained in its use and care. Recently the stress of being a Farmer has made it difficult for him to sleep.

Motivation: He is unsatisfied with his job; and he wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Insomniac. Bonds: Job, Nature, Military. Occupation: Farmer

Voice: Tuts and clicks tongue

Attributes [hide]

Heskan Tiammanthyllish, Male Dragonborn Rogue 3
Medium (6'5") Dragonborn, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)11 (+0) 12 (+1)14 (+2)
Skills Arcana +2, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp.


Social Check DCs


Morkral Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: This tall, slender man is typically in his Baker uniform. His feathered hat is riddled with cuts and holes. He wears an eyepatch.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is an amazing painter.

History: Morkral hails from a village terrorized by orcs. He struck it rich when he found rare goods in large quantities. He became a Baker soon after.

Motivation: Money/treasure; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Enemies, Rich. Occupation: Baker

Voice: Cold and demanding tone

Attributes [hide]

Morkral Bloodkith, Male Dwarf Aristocrat 12
Medium (4'1") Dwarf, Lawful Good (CR 12)
Armor Class 12
Hit Points 95 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)8 (-1) 13 (+1)15 (+2)
Skills Animal Handling +5, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2

Possessions: 4000 gp. Brass mug with jade inlays (100 gp). 1 Minor magic item.


Social Check DCs

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