Ribbles Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise blue. His teeth are white and perfect.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is an amazing painter.
History: Born to a pair of adventurers, Ribbles grew up listening to his father's many stories. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Meet up once more with his childhood friend.
Ideals: Athletic, Joker, Gifted. Bonds: Attractive, Adventurer. Occupation: Jeweler
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 30 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 17 (+3) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Undercommon, Ignan, Auran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. Azurite (7 gp). Emerald (800 gp). Blue quartz (7 gp). Bloodstone (30 gp).
Heward Churchill, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a pastel broad hat and pastel clothes. His silver hair is singed and shortened. His amber eyes dart from person to person.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Born in a small village he learned the ways of the warrior from his father. Brilliant and gifted he never wanted to apply himself. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Heward fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is currently in port desperately looking for someone to get him out; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Justice, Fighting, Gifted. Flaws: Ugly, Sensitive. Occupation: Seamstress
Voice: Scratchy, weak
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 11)
Armor Class 13
Hit Points 81 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 15 (+2) | 17 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Giant, Abyssal, Halfling
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 |
Possessions: 900 gp. Solid gold idol (1100 gp). 1 Minor magic item.
Stannor Fatrabbit, Male Halfling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a custom-built plate barding that's adorned with black lining and desert motifs. His white hair, when down, is lengthy. His ears are large.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is frequently practicing swordplay.
History: Gifted from a young age, Stannor studied abroad. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He left for the west, certain he would find work there.
Motivation: He wants nothing more than to rejoin the army; and to get a good night's sleep
Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: Immigrant, Military. Occupation: Server
Voice: Mumbles to self between sentences
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 19 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 | 3 |
Possessions: 700 gp. Iolite (30 gp). Black pearl (1500 gp). Golden yellow topaz (1500 gp).
Traubon Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he dresses well, wearing white shirts, loose pants, and blazers most of the time. His golden hair is cut short with large spiked bangs in the front. His amber eyes dart from person to person to random spaces in the air.
Personality: While he acts the brute, he is far gentler than he would appear. He is a ruthless business man, a trait he acquired from his father.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure
Ideals: Fighting, Entrepeneur. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Priest
Voice: Sleepy voice
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 12)
Armor Class 10
Hit Points 100 (12d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Goblin
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2
Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Cressel Calm, Male Tiefling [Permalink]
Personal [hide]
Description: An older man who wears a red shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them, he is not a threatening figure. His dark red hair is braided into rings. He wears a mask on his face.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He invites people to come help in his community garden.
History: He was born to a criminal king-pin and mafia family Cressel was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Cressel decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He is a bit of a kleptomaniac.
Ideals: Philantrophist. Flaws: Depressed. Bonds: Criminal record. Occupation: Miller
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 31 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 13 (+1) | 12 (+1) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 500 gp. Moonstone (60 gp).
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Their contribution stands as a beacon of hope for all adventurers!
