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NPC Generator

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Advanced [show]


Norkruuth Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: This man stands a little under 6'7" and is a bit bulky. He is very muscular particularly in the legs. He is wearing the road beaten gear of a warrior. His long rusty crest is drawn into a two foot long braid. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.

Personality: Always inclined to offer people food he seems plenty friendly. He works hard and plays hard.

History: Norkruuth was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He used his abilities to travel the world and help people.

Motivation: Meet up once more with his childhood friend; and obtaining odd cultural dragonborn artifacts is his passion

Ideals: Fighting, Philantrophist. Flaws: Ugly, Hedonist. Bonds: Poor, Adventurer. Occupation: Miner

Voice: Booming voice

Attributes [hide]

Norkruuth Qyxpahrgh, Male Dragonborn Monk 9
Medium (6'7") Dragonborn, True Neutral (CR 9)
Armor Class 11
Hit Points 47 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)13 (+1) 14 (+2)13 (+1)
Skills Acrobatics +4, Arcana +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +4

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Spear Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a mite stocky and is constantly adorned with expensive silk clothing, often dyed in bright green and violet, and wears rings and necklaces with large, colorful gems. His fur is gray and curly. He has copper eyes and a green hat with a violet feather.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: The child of southern immigrants he idolized his father. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He used his abilities to travel the world and help people.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and obtaining odd cultural tabaxi artifacts is his passion

Ideals: Philantrophist. Flaws: Insomniac, Greedy. Bonds: Rich, Adventurer, Immigrant. Occupation: Sailor

Voice: Hissing voice

Attributes [hide]

Spear Mirror, Male Tabaxi Monk 5
Medium (5'6") Tabaxi, Neutral Good (CR 5)
Armor Class 12
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)16 (+3) 16 (+3)19 (+4)
Skills Animal Handling +6, Deception +7
Senses Passive Perception 13
Languages Common, Abyssal, Goblin, Draconic
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 700 gp. Eye agate (8 gp). Jet (160 gp).


Social Check DCs


Heward Barclay, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a very tight haircut. His eyes are a pleasant brown.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He also has developed a complete distrust of the Dyer profession.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has worked as a Crown-heir like his father before him.

Motivation: Expand his business; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Disease, Antagonistic. Bonds: Job, Family. Occupation: Crown-heir

Voice: Soft and mumbly

Attributes [hide]

Heward Barclay, Male Human Adept 1
Medium (5'11") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 14 (+2)12 (+1) 15 (+2)14 (+2)
Skills Arcana +3, Investigation +3
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 600 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Guy Tickle, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is generally shirtless and showing off his tattooed chest, and a wedding ring on his right hand. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He exudes charisma. He is a tour de force of persuasion. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Seeks redemption; and wishes to resurrect an old love

Flaws: Insane, Forgetful. Bonds: In love, Attractive, Military, Criminal record. Occupation: Mason

Voice: Gruff and masculine

Attributes [hide]

Guy Tickle, Male Human Expert 1
Medium (5'4") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)10 (+0) 16 (+3)10 (+0)
Skills Arcana +2, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 100 sp.


Social Check DCs


Nicor Ennui, Male Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears dark leathers with embroidery. His long blue hair is drawn into a two foot long braid. His face is scarred and worn.

Personality: Calm and collected, he is a well trained Miller. He is skeptical of what others tell him and is slow to trust.

History: He is the product a well kept family trust fund and as such has never really known need. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He's also a talented Barber, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg; and he has money and likes to spend it

Flaws: Ugly, Shy, PTSD. Bonds: Job, Rich. Occupation: Miller

Voice: Creaky witch voice

Attributes [hide]

Nicor Ennui, Male Tiefling Rogue 8
Medium (6'6") Tiefling, Chaotic Good (CR 8)
Armor Class 10
Hit Points 42 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 12 (+1)14 (+2) 12 (+1)13 (+1)
Skills Arcana +5, Nature +5
Senses Passive Perception 11
Languages Common, Ignan, Aquan
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0

Possessions: 70 pp.


Social Check DCs

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