Frouse Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: A man of a pale complexion, he dresses well, typically a more casual-formal manner. He has moderate length white hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Prone to second guessing himself, he comes off as nervous. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with lycanthropy at a very young age, Frouse has worked very hard to control his curse. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To get a good night's sleep.
Flaws: Insomniac, Shy, Disease. Bonds: Attractive, Slave. Occupation: Sage
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 10 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp.
Hubert Budd, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he dresses in violet turtlenecks beneath a tan coat with grey slacks. He keeps his long silver hair kept up in a rat tail. His amber eyes are slightly larger than normal.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. When he's not drinking or sleeping the drinks off, he's doing painting.
History: He got into the Locksmith business at a young age. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is not mentally stable, and does not behave rationally; and sabotage a competitor
Ideals: Artistic, Gifted. Flaws: Secretive, Insane. Bonds: Job. Occupation: Locksmith
Voice: Draws out vowels
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 11)
Armor Class 12
Hit Points 57 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Druidic, Infernal
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 |
Possessions: 1100 gp. Hematite (10 gp). Golden pearl (90 gp). Black opal (1600 gp). Zircon (40 gp). Jacinth (2000 gp). Alexandrite (1500 gp). Chalcedony (40 gp). Black opal (1600 gp). Star rose quartz (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Norman Denholm, Male Human [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. His golden hair is cut short with large spiked bangs in the front. His eyes are likewise brown. His teeth are white and perfect.
Personality: He is very quiet and rarely speaks above a whisper. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To prove his worth to the world; and he has a rivalry with the church that dominates his actions
Flaws: Shy, Impulsive. Bonds: Attractive, Religious, Mentor. Occupation: Marshal
Voice: Hollow voice
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 150 gp. Amber (160 gp). 1 Crowbar.
Merihim Creed, Male Tiefling [Permalink]
Personal [hide]
Description: This malnourished man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He sports a flattop hair cut. He wears a mask on his face.
Personality: Calm and collected, he is a well trained Interpreter. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Gifted from a young age, Merihim studied abroad. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To be a Brewer again; and balancing his hectic life and new interpreter responsibilities is difficult
Ideals: Gifted, Logical. Bonds: Attractive, Poor, Job. Occupation: Interpreter
Voice: Posh accent
Attributes [hide]
Medium (6'4") Tiefling, Neutral Good (CR 5)
Armor Class 13
Hit Points 48 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 11 (+0) | 10 (+0) | 16 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
Possessions: 20 pp. Citrine (40 gp).
Erias Morigak, Male Dwarf [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He carries a battered sai and tarnished longsword as well. He has done his best to style his auburn hair to look like a famous performer. His skin is flawless and his green eyes scan people very quickly.
Personality: He is fixated on the number 4. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He comes from a rich eastern family. Over the years he perfected his riding and shooting skills. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Fighting. Flaws: Insane. Bonds: Rich, Attractive, Nature. Occupation: Painter
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 17 (+3) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4 Smokesticks.
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Their contribution stands as a beacon of hope for all adventurers!