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NPC Generator

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Advanced [show]


Windy Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He is portly but not overly obese. He has no fur. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Energy wise he seems alert and responsive.

History: A powerful necromancer made him what he is. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure; and further expansion of business

Ideals: Professionalism, Entrepeneur. Flaws: Ugly, Shy. Bonds: Poor, Mentor. Occupation: Miller

Voice: Slurs words

Attributes [hide]

Windy Plume, Male Tabaxi Druid 10
Medium (5'8") Tabaxi, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 58 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)19 (+4) 13 (+1)9 (-1) 13 (+1)15 (+2)
Skills Acrobatics +8, Performance +6
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +8 / 3d6+4, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136443

Possessions: 2300 gp. Violet garnet (1400 gp). Peridot (20 gp). Zircon (20 gp). Banded agate (9 gp).


Social Check DCs


Shifting In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing a long, white cloak. His fur is greying and his face has many wrinkles. He wears round tiny glasses practically rammed into his face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: When he was but 8 years old his parents immigrated from the south. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Shifting grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Shifting. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To protect his home; and wants to raise his children well

Ideals: Joker. Bonds: Immigrant, Family, Criminal record, Adventurer, Guardian. Occupation: Fisher

Voice: Stutters

Attributes [hide]

Shifting In the Wind, Male Tabaxi Expert 10
Medium (6'1") Tabaxi, Chaotic Evil (CR 10)
Armor Class 15
Hit Points 48 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)20 (+5) 12 (+1)16 (+3) 18 (+4)14 (+2)
Skills Sleight of Hand +9, Survival +8
Senses Passive Perception 14
Languages Common, Sylvan, Ignan, Elven
Attacks Melee +7 / 3d6+3, Ranged +9 / 3d6+5, Grapple +5

Possessions: 180 pp. An abacus with copper, silver and gold markers (30 gp). Black velvet mask with numerous citrines (30 gp). Finely wrought small gold bracelet (90 gp).


Social Check DCs


Aust Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears brown leather gloves, a brown jacket, and tight pants. His hair is golden and very short. His brown eyes lackadaisically let the world flow into them.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. A friendly and beautiful Elf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born at the edge of vast mountains. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Retire the richest man in the west; and he has comitted a past crime that haunts him to this day

Ideals: Persistence, Entrepeneur. Bonds: Criminal record, Attractive, Nature. Occupation: Shipwright

Voice: Shortens vowels

Attributes [hide]

Aust Arnuanna, Male Elf Warlock 3
Medium (5'1") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)14 (+2) 14 (+2)12 (+1)
Skills Arcana +4, Insight +4
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: 2700 sp. 1 Darkwood Shield. 1 Half-Plate.


Social Check DCs


Flogg Ridley, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a black vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his black boots flare out at the collars. His white hair is matted, messy, and big. His green eyes are passionate and lively.

Personality: He is irascible and easily irritated. He cannot resist a sob story and will often dote over anyone who has one.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Through the years after Flogg was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Flogg's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Athletic, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Religious. Occupation: Cartwright

Voice: growls and snarls, animalistic

Attributes [hide]

Flogg Ridley, Male Half-Orc Paladin 7
Medium (5'4") Half-Orc, Neutral Good (CR 7)
Armor Class 11
Hit Points 45 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 14 (+2)13 (+1) 11 (+0)7 (-2)
Skills History +4, Stealth +4
Senses Passive Perception 10
Languages Common, Orc, Draconic
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 800 gp.


Social Check DCs


Tree Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a brown coat over a tan low-cut shirt, and a feathered hat upon his head, and is pretty ugly. His orange fur is still thick. He wears a mask on his face.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Tree was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and obtaining odd cultural tabaxi artifacts is his passion

Ideals: Philantrophist. Flaws: Ugly, Cynical. Bonds: Poor, Adventurer. Occupation: Miner

Voice: Speaks with squeezed throat

Attributes [hide]

Tree Shoe, Male Tabaxi Paladin 10
Medium (6'3") Tabaxi, Lawful Neutral (CR 10)
Armor Class 13
Hit Points 96 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 18 (+4)13 (+1) 13 (+1)16 (+3)
Skills Acrobatics +7, Religion +5
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130110

Possessions: 11000 sp.


Social Check DCs

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