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NPC Generator

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Advanced [show]


Great Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is physically well-built. His black fur is drawn into a tight pony tail with a cross scrunchie. His blue eyes peer out from beneath his wide-brimmed violet hat.

Personality: He has always had a great fascination with Tabaxi culture. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Great was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and further expansion of business

Ideals: Extrovert. Flaws: Racist, Greedy. Bonds: Job, Rich. Occupation: Brewer

Voice: Middle-eastern accent

Attributes [hide]

Great Wind, Male Tabaxi Adept 11
Medium (5'6") Tabaxi, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 59 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)10 (+0) 14 (+2)15 (+2)
Skills Medicine +6, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433320

Possessions: 600 gp. Silver comb with moonstones (100 gp). Golden circlet with four aquamarines (3000 gp). An abacus with copper, silver and gold markers (160 gp). Silver comb with moonstones (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp).


Social Check DCs


Delg Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is greying and his face has many wrinkles. His eyes are a pleasant gray.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He served in the navy to pay for his family's outstanding loans. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bastard sword.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Justice. Bonds: Rich, Adventurer, Criminal record, Military. Occupation: Stylist

Voice: Thin and wheezing

Attributes [hide]

Delg Dankil, Male Dwarf Expert 2
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)13 (+1) 15 (+2)14 (+2)
Skills Arcana +3, Persuasion +4
Senses Passive Perception 12
Languages Common, Dwarven, Ignan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1800 sp.


Social Check DCs


Tordek Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: 4'0" and muscular, this southern man wears a tight fitting blue shirt and pants. He has styled his brown hair well, parting it to the left. He is baby faced.

Personality: He acts crazy and hedonistic. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born in the south his family was never financially stable. His parents enrolled him in a Warrior school at a young age so that he could practice his necromantic talents. Some 6 years later his spouse died after the birth of his son. Heartbroken, Tordek never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Athletic, Gifted. Flaws: Hedonist. Bonds: Religious, Poor. Occupation: Priest

Voice: Boston accent

Attributes [hide]

Tordek Holderhek, Male Dwarf Warrior 2
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 16 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 14 (+2)15 (+2) 9 (-1)14 (+2)
Skills Acrobatics +2, Arcana +4
Senses Passive Perception 9
Languages Common, Dwarven, Ignan, Celestial
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +4

Possessions: 380 gp.


Social Check DCs


Kelter Wiseacre, Male Halfling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He dresses in blue turtlenecks beneath a brown coat with green slacks. He has no hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Kelter hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. Flattery will make him almost putty in your hands.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He has had some formal dancing training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Artistic. Flaws: Ugly, Insomniac, Selfish. Bonds: Slave. Occupation: Dilettante

Voice: Low range voice

Attributes [hide]

Kelter Wiseacre, Male Halfling Monk 11
Small (3'0") Halfling, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 63 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)16 (+3) 14 (+2)13 (+1)
Skills Intimidation +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Gnoll, Goblin
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2

Possessions: 1300 gp. Jade (50 gp). Star ruby (1100 gp). Red-brown spinel (50 gp). Chrysoprase (50 gp). Golden yellow topaz (600 gp). Black pearl (600 gp). Silver pearl (50 gp). Violet garnet (600 gp).


Social Check DCs


Mordai Sadness, Male Tiefling [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is typically in his Marshal uniform. His silver hair is heavily combed to the right. He wears a mask on his face.

Personality: Mordai wants to be seen as a stoic, levelheaded, noble Druid, so he tries to act the part. He does a good job, for the most part... He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Mordai was raised in a hard working conservative environment. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He used his abilities to trick people and travel the world for free.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he feels that his past leaves him morally obligated to help

Ideals: Disciplined. Flaws: Ugly, Insane. Bonds: Job, Criminal record. Occupation: Marshal

Voice: Whispers

Attributes [hide]

Mordai Sadness, Male Tiefling Druid 8
Medium (6'8") Tiefling, Lawful Evil (CR 8)
Armor Class 10
Hit Points 65 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 17 (+3)13 (+1) 13 (+1)13 (+1)
Skills Animal Handling +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +7 / 2d10+4, Ranged +3 / 2d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126433

Possessions: 400 gp. Bloodstone (40 gp). Smoky quartz (40 gp). Deep blue spinel (1000 gp). Hematite (8 gp). Aquamarine (1000 gp). Star rose quartz (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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