Baern Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: Standing 4'4", this man dresses well, typically a more casual-formal manner. His tied-back hair is black. His eyes are amber and catlike.
Personality: He snorts whenever he laughs or is feeling confident. He has a minor phobia of water and hates getting wet.
History: His father raised him in a mountain cabin. As a young adult he joined a group advocating for an improvement in Dwarven conditions. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Marry his sister to traveling adventurers; and find a way to reverse the transformation of his sister
Flaws: Fearful, Racist. Bonds: Attractive, Nature, Family. Occupation: Crown-heir
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 15 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon, Giant
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 400 sp. Banded agate (7 gp).
Henry Willoughby, Male Human [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his whip with his veritable burlap sack of a shirt. He has a slight overbite and is overall scrawny. His head has been shaved. He has hazel eyes.
Personality: He dislikes all the random violence that takes place in the north. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Fletcher arts, while his father instructed him in etiquette, music and courtly manner. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To share knowledge with the world; and he has money and likes to spend it
Ideals: Pacifist, Logical, Entrepeneur. Flaws: Ugly. Bonds: Rich. Occupation: Fletcher
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 10 (+0) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 1 Masterwork Musical instrument.
Dadalan Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He is physically well-built. His rusty crest is greasy and uncared for. His face is scarred and worn.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with a spirit at a very young age, Dadalan has worked very hard to control his curse. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Logical. Flaws: Ugly, Disease, Insomniac. Bonds: Enemies. Occupation: Brewer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 16 (+3) | 17 (+3) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Celestial, Goblin, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 1 Masterwork Common Melee.
Harbek Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is typically in his Mortician uniform. He has styled his brown hair well, parting it to the right. His blue eyes dart from person to person.
Personality: A deeply religious man he believes everything happens for a reason. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Harbek was born in the north. At a young age he loved to build and create. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has passion for adventuring and risk; and he's looking for his big break
Ideals: Persistence, Gifted. Bonds: Job, Religious, Adventurer. Occupation: Mortician
Voice: Loud with bravado
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 17 (+3) | 14 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Elven, Auran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 9000 cp. Chalcedony (80 gp). Freshwater pearl (6 gp). 1 Masterwork Common Ranged Weapon.
Rimmon Charisma, Male Tiefling [Permalink]
Personal [hide]
Description: He is in excellent shape and is generally shirtless and showing off his tattooed chest. His Stetson hat is riddled with cuts and holes. He has silver eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: The child of northern immigrants he idolized his father. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He has decided he is irredeemable; and a rival would like him out of the picture
Ideals: Athletic, Joker. Flaws: Ugly, Insane. Bonds: Criminal record, Immigrant. Occupation: Apothecary
Voice: Soft and melodious
Attributes [hide]
Medium (6'2") Tiefling, True Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 500 sp.
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Their contribution stands as a beacon of hope for all adventurers!