Aramil Mystralath, Male Elf [Permalink]
Personal [hide]
Description: He wears just a white suit, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. His chestnut hair is lengthy and is close to two feet long. His eyes are hazel.
Personality: He is overprotective of those who hire his services. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Through the years after Aramil was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Aramil's father didn't care for him much, and the feeling was mutual. He now travels the world, in search of power and loot.
Motivation: He feels that his past leaves him morally obligated to help; and he is greedy
Flaws: Antagonistic. Bonds: Guardian, Adventurer, Rich, Criminal record. Occupation: Spice Merchant
Voice: Low range voice
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 10 (+0) | 10 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 4000 cp. 1 Half-Plate. 1 Banded mail.
Oppleby Gummen, Male Gnome [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a white armored body suit, with a simple black line shooting up and back down. His red hair is smooth and relatively long. He has gleaming, smiling gray eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Oppleby is combative with any and all who dare try his patience in the slightest.
History: He was born a particularly ugly child, much to the horror of his parents. Oppleby was born on a far northern mountains where he grew up under the tutelage of his mother, an expert Mason. He left for the north, certain he would find work there.
Motivation: An old rival family wants him found; and regain custody of his son
Ideals: Justice. Flaws: Ugly. Bonds: Family, Immigrant. Occupation: Mason
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 3)
Armor Class 13
Hit Points 22 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Draconic, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Banded agate (16 gp). 1 Banded mail. 1 Masterwork Light wooden shield. 1 Breastplate.
Oriax Panic, Male Tiefling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He typically wears black cloth garments or leather armor. He has white hair. He is baby faced.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born several months after his mother was called into army service. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Marshal work with an outfit from a few towns over. Marshal work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Further expansion of business; and he wants nothing more than to rejoin the army
Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Military, Job. Occupation: Marshal
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'9") Tiefling, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 40 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 15 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Draconic, Elven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 70 pp. Blue quartz (12 gp).
Tethren Larceny, Male Tiefling [Permalink]
Personal [hide]
Description: A 5'0" western man, he wears skinny pants and wears a violet and brown robe with the hood down. He has wavy brown hair. He has gold eyes and a violet hat with a brown feather.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. A true patriot, Tethren would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: His parents moved while he was still in utero so he is the first generation to be born here. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He struck the Courier job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg; and tiefling compassion
Flaws: Antagonistic, Racist. Bonds: Military, Immigrant, Job. Occupation: Courier
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'0") Tiefling, Neutral Good (CR 4)
Armor Class 13
Hit Points 15 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 13 (+1) | 18 (+4) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Goblin, Orc, Ignan, Celestial
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 60 pp. Malachite (8 gp). Blue quartz (8 gp). 1 Holy water. 1 Thunderstones. 1 Everburning torch. 1 Holy water.
Qemuel Panic, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is blue, silky, and of moderate length. His silver eyes lackadaisically let the world flow into them.
Personality: Confrontational and typically high on some drug or another. He misses his home and complains about the freezing weather, even in summer.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He dropped out of school before completing his studies. He moves from town to town, unable to find a place to settle.
Motivation: To share knowledge with the world.
Ideals: Logical. Flaws: Addict, Mundane. Bonds: Attractive, Immigrant. Occupation: Navigator
Voice: Shortens vowels
Attributes [hide]
Medium (5'8") Tiefling, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 22 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 15 (+2) | 17 (+3) | 21 (+5) |
Senses Passive Perception 13
Languages Common, Auran, Ignan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp.
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