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NPC Generator

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Advanced [show]


Soveliss Fasharash, Male Elf [Permalink]

Personal [hide]

Description: This eastern man is wearing a perfectly clean shirt and pair of pants. His clothes are grease stained in places. His hair is long and white with streaks of black, and is pulled back with small pastel clips. His beard is black, braided, and well cared for. He tend to wears goggles to shield his eyes.

Personality: He is extraordinarily eccentric. He would rather hide behind his crafts than deal with other people.

History: Soveliss was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Navigator hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is not mentally stable, and does not behave rationally; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Artistic. Flaws: Insane, Shy. Bonds: Attractive, Poor, Immigrant. Occupation: Navigator

Voice: Sore throat, cough

Attributes [hide]

Soveliss Fasharash, Male Elf Commoner 3
Medium (4'7") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)16 (+3) 16 (+3)16 (+3)
Skills History +5, Stealth +4
Senses Passive Perception 13
Languages Common, Elven, Abyssal, Auran, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 7000 cp. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Cockaby Gummen, Male Gnome [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears professional attire. He has wavy chestnut hair. His skin is flawless and his blue eyes scan people very quickly.

Personality: His tongue was cut out and he uses sign language. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: When he was but 6 years old his parents immigrated from the south. He found a children's book about a Gnome Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. During his travels, Cockaby and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Cockaby discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Cockaby fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Flaws: Disease, Secretive. Bonds: Attractive, Immigrant, Adventurer. Occupation: Hunter

Voice: Soft and mumbly

Attributes [hide]

Cockaby Gummen, Male Gnome Expert 6
Small (3'6") Gnome, True Neutral (CR 6)
Armor Class 10
Hit Points 41 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 15 (+2)11 (+0) 12 (+1)12 (+1)
Skills Investigation +3, Medicine +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Arumawann Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he very much looks the part of a Scribe. He sports a flattop hair cut. This brown eyed easterner is not easily forgotten.

Personality: Calm and collected, he is a well trained Scribe. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Arumawann lived on a farm with his father, near the main road leading to a nearby town. A gifted student he started as a Roofer, but he got bored and became a Scribe. He was always very intelligent and has formed a secret society of specialists.

Motivation: He's looking for his big break; and he desires power and/or immortality

Flaws: Secretive. Bonds: Job, Attractive, Family, Adventurer. Occupation: Scribe

Voice: Shortens vowels

Attributes [hide]

Arumawann Horcusporcus, Male Gnome Ranger 4
Small (3'6") Gnome, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 29 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)11 (+0) 8 (-1)14 (+2)
Skills Intimidation +4, Religion +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Thoradin Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: 4'4" and muscular, this western man wears tattered old clothes. He sports a long golden beard, and similarly colored long hair. His fierce violet eyes like to dwell on things.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is lazy and tries to find solutions quickly.

History: Sold as a small child to a wizard, Thoradin was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for him.

Ideals: Athletic, Impeccable. Flaws: Ugly, Lazy. Bonds: Mentor. Occupation: Sculptor

Voice: Dutch accent

Attributes [hide]

Thoradin Gorunn, Male Dwarf Aristocrat 5
Medium (4'4") Dwarf, Lawful Good (CR 5)
Armor Class 13
Hit Points 34 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)13 (+1) 10 (+0)7 (-2)
Skills Investigation +4, Persuasion +1
Senses Passive Perception 10
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rolf Ainsley, Male Human [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he wears loose pants and a collared shirt complete with sweater beneath his coat. His brown hair is styled in orderly dreadlocks. He has a tattooed face.

Personality: His tongue was cut out and he uses sign language. Animals are drawn to him, and he is able to talk to them.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He moved from fad to fad and when he turned 15 he discovered singing. He became a Dyer soon after.

Motivation: He wants nothing more than to rejoin the army; and further expansion of business

Ideals: Gifted, Artistic. Flaws: Disease. Bonds: Job, Military. Occupation: Dyer

Voice: Uses sign language

Attributes [hide]

Rolf Ainsley, Male Human Warrior 1
Medium (5'10") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)14 (+2) 11 (+0)18 (+4)
Skills Intimidation +6, Religion +4
Senses Passive Perception 10
Languages Common, Halfling, Draconic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 20 gp.


Social Check DCs

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