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Advanced [show]


Mozikth Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft tan waves gently in the breeze, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. His crest is gold and curly. His face is scarred and worn.

Personality: This man loves dancing and to teach people dancing more than just about anything. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is greedy.

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Rich, Enemies. Occupation: Body Guard

Voice: Sounds elderly

Attributes [hide]

Mozikth Bhenkumbyrznaax, Male Dragonborn Ranger 3
Medium (6'2") Dragonborn, Neutral Evil (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)15 (+2) 18 (+4)14 (+2)
Skills Deception +4, Stealth +2
Senses Passive Perception 14
Languages Common, Elven, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 400 gp.


Social Check DCs


Drogo Gentry, Male Half-Elf [Permalink]

Personal [hide]

Description: An older man who wears a yellow shirt with thin brown vertical stripes and grey pants, he is not a threatening figure. His auburn hair is thinning but still full. His brown eyes dart from person to person.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is able to fit into much smaller and tighter spaces than normal.

History: Sold as a small child to a necromancer, Drogo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His childhood dream was to be a Bricklayer, but he was a colossal failure. He tends to his Sellsword job now, and dutifully fulfills any obligations he has.

Motivation: He feels threatened by others; and further expansion of business

Ideals: Passionate, Gifted. Flaws: Fearful. Bonds: Mentor, Job. Occupation: Sellsword

Voice: Thin and wheezing

Attributes [hide]

Drogo Gentry, Male Half-Elf Aristocrat 5
Medium (5'0") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)16 (+3) 14 (+2)16 (+3)
Skills Persuasion +6, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Elven, Druidic, Abyssal, Ignan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 200 gp. Black opal (1400 gp). Citrine (50 gp). Violet garnet (700 gp). Freshwater pearl (15 gp).


Social Check DCs


Akmen Fear, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears tight fighting clothing, which leaves very little to the imagination. He is muscular with a powerful set of arms. He wears his chestnut hair down. His face is scarred and worn.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Akmen was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality.

Ideals: Fighting. Flaws: Ugly, Selfish. Bonds: Adventurer, Poor. Occupation: Animal Trainer

Voice: Hissing voice

Attributes [hide]

Akmen Fear, Male Tiefling Monk 1
Medium (5'10") Tiefling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)12 (+1) 8 (-1)10 (+0)
Skills Athletics +2, Investigation +3
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3

Possessions: 30 gp.


Social Check DCs


Hadarai Netyoive, Male Elf [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He carries with him a set of longbows on his belt, each one with a amethyst on the hilt. His chestnut hair is cut short. His green eyes dart from person to person.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: The child of southern immigrants he idolized his mother. Aside from being a slave or a gladiator, there isn't much legitimate work for Elves in Hadarai's homeland. Hadarai decided to take the middle way and become a bodyguard. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Fighting. Flaws: Ugly, Selfish. Bonds: Job, Immigrant. Occupation: Merchant

Voice: Strong lisp

Attributes [hide]

Hadarai Netyoive, Male Elf Commoner 3
Medium (5'1") Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)13 (+1) 15 (+2)12 (+1)
Skills Persuasion +3, Stealth +3
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 30 pp. 1 Darkwood Shield. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Hupe Leagallow, Male Halfling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. Beneath his clothing is a huge mess of scar tissue. He keeps his long auburn hair kept up in a rat tail. His thin eyebrows rest above his beady hazel eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: His father raised him in a mountain cabin. Hupe liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. By chance he met his brother recently and the two have been together since.

Motivation: He is currently in port desperately looking for someone to get him out; and wants to raise his children well

Ideals: Joker, Philantrophist. Flaws: Ugly. Bonds: Slave, Nature, Family. Occupation: Slave Trader

Voice: Pirate accent

Attributes [hide]

Hupe Leagallow, Male Halfling Fighter 6
Small (3'0") Halfling, Chaotic Good (CR 6)
Armor Class 14
Hit Points 39 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 9 (-1)12 (+1) 10 (+0)8 (-1)
Skills Insight +3, Stealth +6
Senses Passive Perception 10
Languages Common, Halfling, Aquan
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 100 gp.


Social Check DCs

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