Shadow Wing, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears just a green suit. His gray fur is slicked back into a classic pompadour. His face is covered beneath a completely black helmet.
Personality: He is witty, but his monotone delivery comes off as unnerving He invites people to come help in his community garden.
History: Shadow hails from a village terrorized by giants. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. He now spends his time doing works of charity.
Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by giants, and he desires to right it
Ideals: Joker, Philantrophist. Flaws: Racist. Bonds: Enemies. Occupation: Miller
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'1") Tabaxi, Neutral Good (CR 10)
Armor Class 12
Hit Points 68 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 16 (+3) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon, Auran
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
Possessions: 90 pp. Deep blue spinel (1400 gp). Black pearl (1400 gp).
Mormo Hope, Male Tiefling [Permalink]
Personal [hide]
Description: This man is very fat, and wears a violet costume with the symbols of strength on his torso. His black hair is long and unkept. His black eyes are passionate and lively.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born several months after his father was called into army service. Mormo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has recently gotten a pet goose that steals things from people.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has comitted a past crime that haunts him to this day
Flaws: Ugly, Depressed. Bonds: Criminal record, Military, Adventurer. Occupation: Guard
Voice: Sensual and smooth
Attributes [hide]
Medium (6'7") Tiefling, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 44 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 15 (+2) | 16 (+3) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Draconic, Celestial, Halfling
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
Possessions: 5000 sp. Brown-green garnet (140 gp). Malachite (5 gp). 1 Crowbar. 1 Hourglass. 1 Magnifying glass. 1 Bullseye lantern.
Dean Graham, Male Human [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with yellow lining and desert motifs. He carries a battered hammer and tarnished sword as well. His moppish silver hair is in a traditional bowl cut. His otherwise smooth face is marked with small tiny scars.
Personality: Aggressive, abrasive, and angry, Dean embodies much of what other species detest in the Humans. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born in the east, but his parents moved at a very young age to the west. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Dean's homeland. Dean decided to take the middle way and become a bodyguard. He's since become an addict/alcoholic.
Motivation: He's repulsed by the PC; and to unite with his brother
Ideals: Fighting, Gifted. Flaws: Antagonistic, Addict. Bonds: Immigrant. Occupation: Priest
Voice: Loud with bravado
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: Just what you see.
Windy In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and a wedding ring on his right hand. He has styled his gray fur well, parting it to the right. He has blue eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Born to a pair of adventurers, Windy grew up listening to his father's many stories. Windy abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.
Motivation: He's attracted to the PC; and a need for knowledge about a nearby landmark
Flaws: Depressed. Bonds: Poor, In love, Has a crush, Adventurer. Occupation: Fletcher
Voice: Scandinavian accent
Attributes [hide]
Medium (6'6") Tabaxi, Lawful Good (CR 10)
Armor Class 11
Hit Points 69 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 8 (-1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +5
Possessions: 4000 sp. Embroidered and bejeweled glove (4000 gp). A small bag of saffron. (20 gp). Solid gold idol (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mreksh Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He keeps his silver crest in a flapper bob. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was raised in a white middle class family as the only child. A few years later when the north was not economically sound they moved to his current location. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc
Ideals: Entrepeneur. Flaws: Insane, Antagonistic, Mundane. Bonds: Immigrant. Occupation: Butcher
Voice: High pitched, excited
Attributes [hide]
Medium (6'1") Dragonborn, True Neutral (CR 9)
Armor Class 13
Hit Points 53 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 15 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Abyssal, Ignan
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
Possessions: Sapphire pendant on gold chain (600 gp). A necklace of small pink pearls (1000 gp). Brass mug with jade inlays (500 gp). Finely wrought small gold bracelet (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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