Oblar Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he prefers to wear flannel. His chestnut hair is unkempt and raggedy. His face is scarred and worn.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a minor phobia of water and hates getting wet.
History: Oblar was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. His psionic abilities were realized during a raid on his village. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He feels threatened by others; and he is wracked by social anxiety
Ideals: Gifted. Flaws: Ugly, Fearful. Bonds: Poor, Adventurer. Occupation: Soapmaker
Voice: Soft and mumbly
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 9)
Armor Class 13
Hit Points 23 (9d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 17 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Goblin, Draconic, Dwarven
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 500 gp. Deep blue spinel (1400 gp). Red garnet (100 gp). Lapis lazuli (9 gp). Moss agate (9 gp). Golden yellow topaz (1400 gp). Azurite (9 gp). 1 Minor magic item. 1 Minor magic item.
Two Llamas In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Bricklayer. He has a moderate pudge and is not very fit. He has wavy yellow fur. He has a dull look in his green eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a bit of a xeno-phobe, disliking non-Tabaxis.
History: He was raised in a island tribe. He found a children's book about a Tabaxi Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.
Motivation: A need for knowledge about a nearby landmark; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Antagonistic, Racist. Bonds: Nature, Adventurer. Occupation: Bricklayer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Neutral (CR 8)
Armor Class 14
Hit Points 65 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 16 (+3) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +6 / 2d10+3, Ranged +7 / 2d10+4, Grapple +4
Possessions: 800 gp. Large well-done wool tapestry (300 gp).
Krusk Huxley, Male Half-Orc [Permalink]
Personal [hide]
Description: This man prefers to wear brown clothing when he does not wear armor. He has a penchant for wearing a ring with an oversized topaz on his left hand. His black hair is braided into rings. His violet unseeing eyes seem to look past you.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has a small toy that he constantly fidgets with.
History: He was born the only child of a wealthy merchant. He was taken as a slave by a traveling circus and forced to perform He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is greedy; and he feels kind of lost in life
Ideals: Entrepeneur. Flaws: Disease, Depressed, Addict. Bonds: Rich, Slave. Occupation: Sculptor
Voice: Australian accent
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 78 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 18 (+4) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Infernal, Abyssal
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Chad Gentry, Male Human [Permalink]
Personal [hide]
Description: An older man who likes to wear black tank tops with brown pants, he is not a threatening figure. His long auburn hair reaches down to his waist. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Overbrimming with self-confidence, Chad isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is obsessed with finding treasure.
History: Born to a poor family in the city he treasured whatever gifts he got. Like his father and his sister before him, after school he went straight into learning to become a Mercenary. In the meantime he has taken over work as a Mercenary and occasionally as a mercenary.
Motivation: He is unsatisfied with his job; and he wants to meet his childhood hero
Ideals: Impeccable. Bonds: Attractive, Adventurer, Poor, Job. Occupation: Mercenary
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 15 (+2) | 17 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Giant, Terran, Ignan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 120 gp.
Spear Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears red painted combat armor at almost all times. He is physically well-built. He has white fur. His eyes are hazel and beady.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: Spear was raised in a hard working conservative environment. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He struck the Courier job and began his own company from there.
Motivation: Wants to open a new tavern.
Ideals: Passionate. Flaws: Ugly. Bonds: Family, Job. Occupation: Courier
Voice: Spits words with contempt
Attributes [hide]
Medium (6'6") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 42 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 10 pp. 1 Masterwork Thieves’ tools.
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