Kaladan Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has green crest. His red eyes lackadaisically let the world flow into them.
Personality: Eccentric and domineering, Kaladan will drive conversation. He takes great joy in being the best Herbalist in town.
History: He was born blind and as such lacked many opportunities for work. Kaladan was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Kaladan decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Herbalist kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and balancing his hectic life and new herbalist responsibilities is difficult
Ideals: Extrovert. Flaws: Disease. Bonds: Adventurer, Job, Criminal record. Occupation: Herbalist
Voice: Raspy
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 10
Hit Points 56 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 18 (+4) | 11 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.
Az-Adar Lancaster, Male Half-Orc [Permalink]
Personal [hide]
Description: 6'8" and lanky with angular features, he is an attractive figure. He wears a fancy blue suit. His long chestnut hair is drawn into a two foot long braid. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: Az-Adar was born in the east. At a young age he loved to build and create. At some point he was captured by goblins and was tortured. After several years of this he finally managed to escape. Days after completing his studies, news broke out that his hometown was attacked by goblins. Az-Adar was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.
Motivation: His relatives are trying to arrange a marriage; and regain custody of his son
Ideals: Persistence. Flaws: Sensitive. Bonds: Attractive, Enemies, Slave, Family. Occupation: Slave Trader
Voice: Relaxed voice
Attributes [hide]
Medium (6'8") Half-Orc, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Halfling, Celestial
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 40 pp. Large well-done wool tapestry (100 gp).
Mûzglob Hayhurst, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he likes to wear green tank tops with black pants. He keeps his long chestnut hair kept up in a rat tail. This brown eyed southerner is not easily forgotten.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Mûzglob was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He helped his father out around the business and became quite the natural. He has worked as a Dilettante like his father before him.
Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend
Flaws: Disease, Secretive. Bonds: Poor, Job, Adventurer. Occupation: Dilettante
Voice: Voice breaks
Attributes [hide]
Medium (6'9") Half-Orc, Neutral Evil (CR 7)
Armor Class 12
Hit Points 35 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 12000 sp. Sard (70 gp).
Three Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: An older man who wears a simple burlap shirt and baggy pants. He conceals his warhammer with his veritable burlap sack of a shirt, he is not a threatening figure. His brown fur is knotted and matted. His eyes are likewise copper. His teeth are white and perfect.
Personality: He has a massive crush on the younger sibling of the Ruler who has hired him part-time. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He comes from a rich eastern family. His first spouse was a Bookbinder, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He uses money and sex appeal to get what he needs.
Bonds: Attractive, Has a crush, Adventurer, Rich, Family. Occupation: Ruler
Voice: Squeaky
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Good (CR 7)
Armor Class 13
Hit Points 27 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 11 (+0) | 10 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: Sapphire pendant on gold chain (1400 gp). A miniature golden chest with tiny emeralds lining the top (80 gp). Embroidered silk and velvet mantle with numerous moonstones (1400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Raer Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a pastel armored body suit, with a simple blue line shooting up and back down. His white hair is greasy and uncared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He hates goblins. He views them as having robbed his home of its proper glory. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: A powerful necromancer made him what he is. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and someone believes him a fraud
Ideals: Joker. Flaws: Ugly. Bonds: Enemies, Mentor. Occupation: Animal Trainer
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'9") Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 400 sp.
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Their contribution stands as a beacon of hope for all adventurers!