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NPC Generator

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Advanced [show]


Mozikth Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He typically wears yellow cloth garments or leather armor. His green crest is unkempt and raggedy. He wears large thick round spectacles.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Mozikth was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Blacksmith, but doesn't like to broadcast it.

Motivation: To be a Blacksmith again; and he'd like to take his coworkers down a peg

Ideals: Extrovert, Logical. Flaws: Ugly. Bonds: Poor, Job. Occupation: Bricklayer

Voice: Posh accent

Attributes [hide]

Mozikth Jerynomonis, Male Dragonborn Fighter 4
Medium (6'3") Dragonborn, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)14 (+2) 11 (+0)15 (+2) 15 (+2)13 (+1)
Skills Religion +4, Stealth +4
Senses Passive Perception 12
Languages Common, Goblin, Terran
Attacks Melee +7 / 1d10+5, Ranged +4 / 1d10+2, Grapple +5

Possessions: 500 gp.


Social Check DCs


Sammal Dread, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who wears dull black sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed club, just in case. He has no hair. His red eyes are passionate and lively.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He served in the navy to pay for his family's outstanding loans. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to open a new tavern; and he is not mentally stable, and does not behave rationally

Ideals: Philantrophist. Flaws: Ugly, Insane. Bonds: Job, Military. Occupation: Assassin

Voice: Uses lots of figures of speech

Attributes [hide]

Sammal Dread, Male Tiefling Ranger 8
Medium (6'6") Tiefling, Lawful Good (CR 8)
Armor Class 11
Hit Points 61 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)9 (-1) 16 (+3)15 (+2)
Skills Arcana +2, Athletics +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mûzglob Ridley, Male Half-Orc [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears yellow trousers with green and black striped suspenders. He wears various colorful collared shirts. His skin is also unnaturally pale. With a patchy chestnut beard and wild chestnut hair. He has several tiny emerald earrings on each ear.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He believes the world needs to unite to get rid of goblins once and for all.

History: He is the product a well kept family trust fund and as such has never really known need. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting goblins, the young Mûzglob began to lead the lost caravan. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He wants revenge against goblins.

Ideals: Entrepeneur. Flaws: Ugly, Mundane. Bonds: Rich, Enemies. Occupation: Barrister

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Mûzglob Ridley, Male Half-Orc Wizard 5
Medium (6'2") Half-Orc, True Neutral (CR 5)
Armor Class 10
Hit Points 32 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)11 (+0) 13 (+1)11 (+0)
Skills Intimidation +3, Survival +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kerkad Lhamboldennish, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is very fat, and prefers to wear pastel pants and tee shirts. He keeps his long white crest kept up in a rat tail. He wears crescent spectacles with a black brim.

Personality: Abrasive and pushy, he has a hard time making friends. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Sold as a small child to a slaver, Kerkad was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels that his past leaves him morally obligated to help; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Ugly, Antagonistic, Insane. Bonds: Criminal record, Mentor. Occupation: Jeweler

Voice: Australian accent

Attributes [hide]

Kerkad Lhamboldennish, Male Dragonborn Bard 9
Medium (6'2") Dragonborn, Neutral Evil (CR 9)
Armor Class 10
Hit Points 35 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)13 (+1) 13 (+1)16 (+3)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123332

Possessions: 1200 gp. Red spinel (120 gp). Obsidian (12 gp). Red garnet (120 gp). Rich purple corundum (600 gp). Freshwater pearl (12 gp). Smoky quartz (30 gp). Tourmaline (120 gp). Fiery yellow corundum (600 gp).


Social Check DCs


Serpent Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a brown collared shirt and white pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He wears his red fur down. He wears large thick round spectacles.

Personality: Aggressive, abrasive, and angry, Serpent embodies much of what other species detest in the Tabaxis. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born in the east. From there he went from mercenary job to mercenary job. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to reunite with his old friends

Ideals: Persistence. Flaws: Antagonistic, Greedy. Bonds: Adventurer, Immigrant. Occupation: Bounty Hunter

Voice: Middle-eastern accent

Attributes [hide]

Serpent Grass, Male Tabaxi Warrior 8
Medium (6'4") Tabaxi, Neutral Good (CR 8)
Armor Class 13
Hit Points 38 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)18 (+4) 14 (+2)10 (+0)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 12
Languages Common, Abyssal, Ignan, Celestial, Gnoll
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3

Possessions: 5000 sp.


Social Check DCs

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