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NPC Generator

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Advanced [show]


Uraim Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: This man likes to wear ponchos typically of a light brown in addition to tight pants, and sports empty pouches on his belt. He sports a flattop hair cut. His face is scarred and worn.

Personality: Aggressive, abrasive, and angry, Uraim embodies much of what other species detest in the Dwarves. A true patriot, Uraim would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born in a small mountains village. His mother took him hunting and taught him how to get in the mind of other creatures. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hand crossbow.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he feels that his past leaves him morally obligated to help

Flaws: Ugly, Antagonistic. Bonds: Military, Nature, Adventurer, Criminal record. Occupation: Junk Dealer

Voice: Pronounces difficult words wrong

Attributes [hide]

Uraim Bigtoe, Male Dwarf Expert 11
Medium (4'5") Dwarf, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 93 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 19 (+4)18 (+4) 13 (+1)11 (+0)
Skills Intimidation +4, Religion +8
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Terran, Undercommon, Aquan
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3

Possessions: 70 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Faran Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He has a moderate pudge and is not very fit. He wears a small hat to hide his balding. He tend to wears goggles to shield his eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a bit of a xeno-phobe, disliking non-Halflings.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mercenary arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. Recently he has begun working with bootleggers and crooks.

Motivation: Many gnolls want him driven away; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Optimist. Flaws: Racist. Bonds: Rich, Criminal record, Enemies. Occupation: Mercenary

Voice: Squeaky

Attributes [hide]

Faran Fastfoot, Male Halfling Warrior 3
Small (2'10") Halfling, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)12 (+1) 10 (+0)14 (+2)
Skills Persuasion +4, Religion +3
Senses Passive Perception 10
Languages Common, Halfling, Orc
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 40 pp. Rock crystal (80 gp). Pink pearl (60 gp).


Social Check DCs


Gerald Shelby, Male Human [Permalink]

Personal [hide]

Description: 6'1" and lanky with angular features, he is an attractive figure. He typically wears a sleeveless long coat of deep green leather and dull brown iron scale mail. His golden hair is smooth and relatively long. He has gleaming, smiling brown eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: Gerald was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He inherited the family business which he has now maintained for 11 years.

Motivation: He is not mentally stable, and does not behave rationally; and he'd like to take his coworkers down a peg

Ideals: Artistic. Flaws: Insane. Bonds: Attractive, Job, Poor. Occupation: Weaver

Voice: Old Prospector

Attributes [hide]

Gerald Shelby, Male Human Commoner 1
Medium (6'1") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)8 (-1) 16 (+3)18 (+4)
Skills Performance +6, Stealth +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Flask Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a grey shirt with thin yellow vertical stripes and black pants. His beige fur is singed and shortened. His blue eyes have a joyful gleam in them most of the time.

Personality: Flask speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born at the edge of vast desert. He struck it rich when he found rare goods in large quantities. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy.

Ideals: Impeccable. Flaws: Ugly, Impulsive. Bonds: Nature, Rich. Occupation: Bookbinder

Voice: Boston accent

Attributes [hide]

Flask Of World, Male Tabaxi Commoner 2
Medium (5'5") Tabaxi, Lawful Evil (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)12 (+1) 16 (+3)18 (+4)
Skills Medicine +5, Stealth +5
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 70 gp. Brass mug with jade inlays (300 gp). 1 Half-Plate.


Social Check DCs


Rael Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: This tall, slender man wears a tan tunic with grey highlights, and long tan pants that bunch up around his shoes. He has a very tight haircut. He wears round tiny glasses practically rammed into his face.

Personality: He is business-like. He takes instructions and follows them to the letter. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born in the north, but his parents moved at a very young age to the south. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rael fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Professionalism, Fighting. Bonds: Immigrant. Occupation: Barber

Voice: Voice breaks

Attributes [hide]

Rael Qualanthri, Male Elf Expert 3
Medium (4'10") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 9 (-1)9 (-1) 15 (+2)15 (+2)
Skills Arcana +1, History +1
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs

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