Bruz Heiser, Male Half-Orc [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, marred by beers. He has moderate length auburn hair. He wears round tiny glasses practically rammed into his face.
Personality: Prone to second guessing himself, he comes off as nervous. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: The child of a Soapmaker, who enjoyed hunting, Bruz was taken on many hunting expeditions. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure; and he is terrified, and will act out of fear
Flaws: Ugly, Shy, Fearful. Bonds: Rich, Nature. Occupation: Locksmith
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 55 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 10000 cp. Onyx (80 gp). Silver pearl (160 gp).
Gûnd Bentham, Male Half-Orc [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light red in addition to tight pants. His hair is cut close to his head. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He is irascible and easily irritated. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He got into the Armorer business at a young age. Through the years after Gûnd was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Gûnd's mother didn't care for him much, and the feeling was mutual. He inherited the family business which he has now maintained for 2 years.
Motivation: To find somewhere to settle down; and he seems to be bored by most things
Ideals: Gifted. Flaws: Antagonistic, Mundane. Bonds: Job. Occupation: Armorer
Voice: Boston accent
Attributes [hide]
Medium (5'0") Half-Orc, Neutral Evil (CR 6)
Armor Class 12
Hit Points 47 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 15 (+2) | 17 (+3) | 7 (-2) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Orc
Attacks Melee +8 / 2d6+5, Ranged +5 / 2d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Sindri Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: A plain young-adult man, he is constantly adorned with expensive silk clothing, often dyed in bright pastel and tan, and wears rings and necklaces with large, colorful gems. He wears his red hair down. His eyes are likewise blue. His teeth are white and perfect.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is used to getting what he wants. In part because he is a meticulous planner.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Spy they were divorced and he won custody of their son. He worked as a Fisher, and he later adopted a second son.
Motivation: Wants to raise his children well; and find a way to reverse the transformation of his sister
Ideals: Professionalism. Flaws: Insomniac, Disease. Bonds: Rich, Attractive, Family. Occupation: Fisher
Voice: Soft and mumbly
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 5)
Armor Class 11
Hit Points 29 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 11 (+0) | 8 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 4000 sp. 1 Half-Plate. 1 Full Plate. 1 Masterwork Light wooden shield.
Wymar Stanford, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears many layers of old clothing at all times. His hair, while still mostly chestnut, has prominent grey streaks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Wymar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Wymar hails from a village terrorized by goblins. He was an athlete and attended two major summer competitions. He never won. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and wants to work out more often
Ideals: Athletic, Joker. Flaws: Ugly, Hedonist. Bonds: Poor, Enemies. Occupation: Fisher
Voice: Pronounces O like U
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 7)
Armor Class 9
Hit Points 48 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 12 (+1) | 15 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Abyssal, Auran
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: Just what you see.
Olunt Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: He wears an entirely brown suit with grey socks and a vest with buckled shoes. He is physically well-built. His hair is auburn and very short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born in the south to a Armorer, Olunt learned a great deal about his mother's area of expertise. His family was turned out during the war. He and his family wandered south to less war torn lands. He has worked as a Armorer like his mother before him.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture
Ideals: Fighting. Flaws: PTSD. Bonds: Attractive, Job, Criminal record. Occupation: Armorer
Voice: Indian accent
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 105 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 19 (+4) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
Possessions: A life-sized copper and silver statuette of a cockatrice. (80 gp). Solid gold idol (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Solid gold idol (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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