Ar-Kaius Vance, Male Half-Orc [Permalink]
Personal [hide]
Description: This younger middle-aged man has the majority of his body covered in plate, and a wedding ring on his right hand. He has no hair. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He will rave to anyone who will listen. He is obsessed with finding treasure.
History: He was born a particularly ugly child, much to the horror of his parents. He found a children's book about a Half-Orc Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.
Motivation: Obtaining odd cultural Half-Orc artifacts is his passion.
Flaws: Ugly, Insane. Bonds: In love, Adventurer. Occupation: Brewer
Voice: Hollow voice
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Neutral (CR 9)
Armor Class 10
Hit Points 44 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Orc, Infernal, Ignan
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
Possessions: 1000 gp. Fire opal pendant on a fine gold chain (1900 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp).
John Whitby, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing colorful clothing, dressed as a Tailor. His white hair is still thick. His eyes are violet and beady.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. After coming to the age of reason, John took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now travels the world, in search of power and loot.
Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark
Ideals: Philantrophist, Gifted. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Tailor
Voice: Dutch accent
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 11)
Armor Class 12
Hit Points 47 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Auran
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dagger Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He usually wears his tan robe and has his shortbow always slung over his shoulder. Beneath his clothing is a huge mess of scar tissue. His Stetson hat is riddled with cuts and holes. He has amber eyes and a tan hat with a grey feather.
Personality: Dagger is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Spice Merchant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to travel the world and help people.
Motivation: A rival would like him out of the picture.
Ideals: Extrovert, Philantrophist. Flaws: Ugly. Bonds: Slave, Poor. Occupation: Spice Merchant
Voice: Scratchy, weak
Attributes [hide]
Medium (5'6") Tabaxi, Neutral Evil (CR 4)
Armor Class 13
Hit Points 17 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 19 (+4) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Aquan, Ignan, Abyssal, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 14000 sp. 1 Minor magic item.
Skog Woods, Male Half-Orc [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a lot of dark rich colors, with gold accents. He has a golden handlebar mustache and slicked back golden hair. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is calm most of the time but flees social interaction. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Skog was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the south.
Ideals: Entrepeneur. Flaws: Addict, Shy. Bonds: Attractive, Immigrant. Occupation: Marshal
Voice: Scratchy, weak
Attributes [hide]
Medium (5'7") Half-Orc, Lawful Evil (CR 7)
Armor Class 11
Hit Points 30 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 10 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 300 gp. Lapis lazuli (8 gp). Deep blue spinel (1600 gp). Moonstone (60 gp). 1 Minor magic item.
Sethrekar Gygazzylyshrift, Male Dragonborn [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. His crest is red and curly. His eyes, though not visible through his cowl, are gold.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Sethrekar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born into a rich family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently he has begun working with bootleggers and crooks.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is greedy
Ideals: Joker. Flaws: Hedonist. Bonds: Attractive, Rich, Criminal record. Occupation: Glassblower
Voice: Slurs words
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Evil (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 340 gp.
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