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NPC Generator

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Advanced [show]


Anthony Sutherland, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears dull brown sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greataxe, just in case. His brown hair is unkempt and raggedy. He has a tattooed face.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born in a small village he learned the ways of the warrior from his father. He moved out east to avoid the crime he committed. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is a bit of a kleptomaniac.

Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Poor, Criminal record. Occupation: Fisher

Voice: Dark and ominous

Attributes [hide]

Anthony Sutherland, Male Human Fighter 11
Medium (6'5") Human, Neutral Evil (CR 11)
Armor Class 12
Hit Points 85 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)13 (+1) 10 (+0)13 (+1)
Skills Athletics +7, Intimidation +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +5

Possessions: Golden yellow topaz (1100 gp). Malachite (6 gp).


Social Check DCs


Trey Cromwell, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a fine chain shirt which he covers with tan colored cloaks and clothing. He has a black handlebar mustache and slicked back black hair. His otherwise smooth face is marked with small tiny scars.

Personality: He exudes charisma. He is a tour de force of persuasion. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Sold as a small child to a slaver, Trey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 17th year, his parents were killed by a brigands raid, leaving Trey alone in the world. After a stint in an orphanage, he was adopted. He became a Engraver soon after.

Motivation: He is compelled to act according to his religious beliefs; and balancing his hectic life and new engraver responsibilities is difficult

Bonds: Attractive, Job, Mentor, Enemies, Religious. Occupation: Engraver

Voice: Uses lots of figures of speech

Attributes [hide]

Trey Cromwell, Male Human Adept 1
Medium (6'2") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)14 (+2) 11 (+0)13 (+1)
Skills Intimidation +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Dwarven, Terran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 110 gp.


Social Check DCs


Erky Folkor, Male Gnome [Permalink]

Personal [hide]

Description: This late middle aged man tends to wear a tan poncho over his likewise colored trousers and shirt and is in decent physical shape. His black hair is cut short. His amber eyes are slightly larger than normal.

Personality: Erky wants to be seen as a stoic, levelheaded, noble Barbarian, so he tries to act the part. He does a good job, for the most part... He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: A powerful slaver made him what he is. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). In the meantime he has taken over work as a Interpreter and occasionally as a mercenary.

Motivation: Balancing his hectic life and new Interpreter responsibilities is difficult; and an old rival family wants him found

Ideals: Disciplined. Bonds: Adventurer, Mentor, Job, Family. Occupation: Interpreter

Voice: Whispers

Attributes [hide]

Erky Folkor, Male Gnome Barbarian 3
Small (3'7") Gnome, Lawful Evil (CR 3)
Armor Class 13
Hit Points 31 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)15 (+2) 15 (+2)16 (+3)
Skills History +4, Persuasion +5
Senses Passive Perception 12
Languages Common, Gnome, Terran, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 11000 cp. Star rose quartz (80 gp). Peridot (80 gp).


Social Check DCs


Oren Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a penchant for wearing a ring with an oversized sapphire on his right hand. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His brown eyes have a joyful gleam in them most of the time.

Personality: Stoic and calm, he prefers to meditate than take action. Oren is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born the only child of a wealthy merchant. His father had invested heavily in several trade routes and wanted him to inherit them. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Regain custody of his son; and he is not mentally stable, and does not behave rationally

Ideals: Entrepeneur, Disciplined. Flaws: Insane. Bonds: Rich, Family. Occupation: Dyer

Voice: High pitched, excited

Attributes [hide]

Oren Kettlewhistle, Male Halfling Druid 16
Small (3'1") Halfling, Chaotic Good (CR 16)
Armor Class 12
Hit Points 128 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)13 (+1) 11 (+0)13 (+1)
Skills Animal Handling +5, Performance +6
Senses Passive Perception 10
Languages Common, Halfling, Auran
Attacks Melee +6 / 4d10+1, Ranged +6 / 4d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365

Possessions: 7000 gp. Sapphire pendant on gold chain (1300 gp). Old masterpiece painting (900 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). Solid gold idol (900 gp). Gold and topaz bottle stopper cork (1100 gp). Embroidered and bejeweled glove (3000 gp). Large well-done wool tapestry (400 gp). A roughly beaten golden orb (130 gp). Black velvet mask with numerous citrines (130 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (30 gp). Silver chalice with lapis lazuli gems (130 gp). Gold dragon comb with red garnet eye (1100 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (30 gp). A miniature golden chest with tiny emeralds lining the top (130 gp). Solid gold idol (900 gp). Embroidered and bejeweled glove (3000 gp). Gold music box (3000 gp). Large well-done wool tapestry (400 gp).


Social Check DCs


Mindartis Teinithra, Male Elf [Permalink]

Personal [hide]

Description: This tall, slender man likes to wear white tank tops with brown pants. His hair is red and curly. This violet eyed easterner is not easily forgotten.

Personality: He is very quiet and rarely speaks above a whisper. He does not trust anyone and sleeps with one eye open.

History: Mindartis lived on a farm with his mother, near the main road leading to a nearby town. A gifted student he started as a Glassblower, but he got bored and became a Jeweler. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business; and an old rival family wants him found

Flaws: Shy, Insomniac. Bonds: Family, Job. Occupation: Jeweler

Voice: Rhymes sentences (sorry)

Attributes [hide]

Mindartis Teinithra, Male Elf Warrior 3
Medium (5'4") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)15 (+2) 13 (+1)12 (+1)
Skills Sleight of Hand +5, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Draconic, Infernal
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs

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