Great In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears a black collared shirt and grey pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His whole body is exceptionally muscular. He has no fur. This yellow eyed southerner is not easily forgotten.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A few years later when the west was not economically sound they moved to his current location. He left for the south, certain he would find work there.
Motivation: To prove his worth to the world.
Flaws: Ugly, Antagonistic, Impulsive. Bonds: Immigrant, Religious. Occupation: Stylist
Voice: Soothing and warm
Attributes [hide]
Medium (5'9") Tabaxi, Neutral Evil (CR 7)
Armor Class 13
Hit Points 63 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 19 (+4) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Goblin, Celestial
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 300 gp. Gold music box (2000 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Silver comb with moonstones (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tree Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He typically wears black cloth garments or leather armor. He has done his best to style his white fur to look like a famous performer. He tend to wears goggles to shield his eyes.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. As long as the job gets done he does not care how it got done.
History: Born to a poor family in the city he treasured whatever gifts he got. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is wracked by social anxiety; and he feels threatened by others
Ideals: Impeccable, Professionalism. Flaws: Ugly, Fearful. Bonds: Poor. Occupation: Ruler
Voice: Relaxed voice
Attributes [hide]
Medium (5'9") Tabaxi, Neutral Evil (CR 5)
Armor Class 14
Hit Points 26 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 11 (+0) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +4
Possessions: 600 gp. Star rose quartz (30 gp).
Pikar Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: He wears bulky yellow painted plate armor. He carries with him a set of monstrous two handed axes, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His brown hair is singed and shortened. He has gleaming, smiling gray eyes.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is skeptical of what others tell him and is slow to trust.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Fighting. Flaws: Ugly, Insomniac, Shy. Bonds: Religious. Occupation: Engraver
Voice: Sleepy voice
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 5)
Armor Class 15
Hit Points 28 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 14 (+2) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Halfling, Goblin
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 | 0 |
Possessions: 100 gp.
Ralf Benson, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears professional attire. His moppish blonde hair is in a traditional bowl cut. He has amber eyes and a black hat with a green feather.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He got into the Dyer business at a young age. Ralf liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He then took over the family business and is one of the better Dyer for hire.
Motivation: Expand his business; and further expansion of business
Ideals: Joker. Flaws: Emotional. Bonds: Attractive, Job, Nature. Occupation: Dyer
Voice: Sleepy voice
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 9 (-1) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: Golden pearl (100 gp). 1 Masterwork Common Melee.
Stannor Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longsword, but if one is not available he will default to his mace. He wears his black hair up in a very large beehive style do. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is mildly Halfling supremacist, though he does not identify as such. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Stannor has worked very hard to control his curse. He got away from his former life and has fallen to alcoholism.
Motivation: Halfling compassion.
Ideals: Impeccable. Flaws: Addict, Racist, Disease. Occupation: Sculptor
Voice: Scandinavian accent
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 4000 cp. Deep green spinel (130 gp).
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