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Advanced [show]


Sun Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who has the majority of his body covered in plate. His cinnamon fur is lengthy and is close to two feet long. His amber eyes have a joyful gleam in them most of the time.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tabaxi in existence. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born the only child of a wealthy merchant. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was granted divine powers by his dying brother.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Justice, Gifted, Entrepeneur. Bonds: Rich. Occupation: Engraver

Voice: Switch between two voices

Attributes [hide]

Sun Hummingbird, Male Tabaxi Sorcerer 8
Medium (6'6") Tabaxi, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 34 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)10 (+0) 12 (+1)14 (+2)
Skills Arcana +3, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 90 pp.


Social Check DCs


Mûzglob Lindsay, Male Half-Orc [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He carries a battered scythe and tarnished warhammer as well. He has moderate length black hair. His eyes, though not visible through his cowl, are gray.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. When he's not drinking or sleeping the drinks off, he's doing writing.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. After a long history of fighting, Mûzglob and his spouse have recently divorced.

Motivation: Seeks redemption; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Artistic, Gifted. Flaws: Antagonistic. Bonds: Mentor. Occupation: Apothecary

Voice: Puts emphasis on the wrong words

Attributes [hide]

Mûzglob Lindsay, Male Half-Orc Ranger 7
Medium (5'1") Half-Orc, Neutral Good (CR 7)
Armor Class 14
Hit Points 44 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)19 (+4) 14 (+2)10 (+0) 12 (+1)11 (+0)
Skills Animal Handling +4, Sleight of Hand +7
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: A small bag of saffron. (80 gp). A delicate brass dragon egg (80 gp). Jeweled anklet (2000 gp). 1 Minor magic item.


Social Check DCs


Bucklal Fatrabbit, Male Halfling [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He has a slight overbite and is overall scrawny. He wears a deerstalker hat to cover his moderate length golden hair. He is very pretty but has cold, dead eyes.

Personality: Aggressive, abrasive, and angry, Bucklal embodies much of what other species detest in the Halflings. Further he is a bit of a stoner and is frequently out of it.

History: He comes from a rich western family. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has money and likes to spend it; and regain custody of his son

Flaws: Antagonistic, Addict. Bonds: Attractive, Rich, Family. Occupation: Spice Merchant

Voice: Pronounces O like U

Attributes [hide]

Bucklal Fatrabbit, Male Halfling Druid 6
Small (3'1") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 36 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)13 (+1) 10 (+0)14 (+2)
Skills Nature +4, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Koeth Suithrasas, Male Elf [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He carries with him a set of rapiers on his belt, each one with a jet on the hilt. His moppish white hair is in a traditional bowl cut. He has several tiny jet earrings on each ear.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is used to getting what he wants. In part because he is a meticulous planner.

History: The child of a Tanner, who enjoyed hunting, Koeth was taken on many hunting expeditions. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now mingles about in high society.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Disciplined, Professionalism. Bonds: Rich, Nature, Military. Occupation: Glassblower

Voice: Ums and uhs a lot

Attributes [hide]

Koeth Suithrasas, Male Elf Fighter 13
Medium (5'1") Elf, Chaotic Evil (CR 13)
Armor Class 14
Hit Points 131 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 16 (+3)15 (+2) 10 (+0)15 (+2)
Skills Animal Handling +4, Sleight of Hand +8
Senses Passive Perception 10
Languages Common, Elven, Ignan, Sylvan
Attacks Melee +5 / 4d4+1, Ranged +8 / 4d4+4, Grapple +4

Possessions: 2000 gp. Red garnet (110 gp). Deep blue spinel (500 gp). White pearl (110 gp). Tiger eye turquoise (15 gp). Carnelian (70 gp). Deep green spinel (110 gp). Red spinel (110 gp). Pink diamond (2000 gp). Blue quartz (15 gp). Black pearl (500 gp). Aquamarine (500 gp).


Social Check DCs


Henry Kimberly, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his pickaxe with his veritable burlap sack of a shirt, and carries pickaxes. His white hair is greasy and uncared for. His brown eyes have a joyful gleam in them most of the time.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Henry lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and marry his brother to traveling adventurers

Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Rich, Family. Occupation: Fisher

Voice: Spits words with contempt

Attributes [hide]

Henry Kimberly, Male Human Fighter 10
Medium (6'6") Human, Neutral Good (CR 10)
Armor Class 9
Hit Points 70 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)13 (+1) 10 (+0)14 (+2)
Skills Animal Handling +4, Nature +5
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +5 / 3d6+1, Ranged +3 / 3d6-1, Grapple +1

Possessions: 1600 gp. Zircon (80 gp).


Social Check DCs

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