Fragrant Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. Beneath his clothing is a huge mess of scar tissue. He has styled his yellow fur well, parting it to the right. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He enjoys reading and quiet.
History: Fragrant was born the youngest of three triplets. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.
Motivation: Find a way to reverse the transformation of his brother; and he uses money and sex appeal to get what he needs
Ideals: Logical. Bonds: Rich, Slave, Attractive, Family. Occupation: Actor
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'8") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 12 (+1) | 16 (+3) | 13 (+1) | 19 (+4) |
Senses Passive Perception 15
Languages Common, Ignan, Infernal, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1 Half-Plate.
Lone Of Dragons, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His lavender fur is braided into rings. His hazel eyes peer out from beneath his broad green hat.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. As long as the job gets done he does not care how it got done.
History: Born in the south to a Shoemaker, Lone learned a great deal about his father's area of expertise. He struck it rich when he found rare goods in large quantities. He's also a talented Guard, but doesn't like to broadcast it.
Motivation: He's attracted to the PC; and he has a crush on the local guard
Ideals: Professionalism. Flaws: Cynical. Bonds: Job, Rich, Has a crush. Occupation: Shoemaker
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'7") Tabaxi, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 40 (5d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 16 (+3) | 12 (+1) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Abyssal, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 200 gp.
Orsik Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he likes to wear grey tank tops with black pants. He wears his black hair down. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He is mildly Dwarf supremacist, though he does not identify as such. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: His parents moved while he was still in utero so he is the first generation to be born here. Because his father participated in the massacre of their homeland, drow burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his mother from journeying west to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by drow. Orsik was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.
Motivation: Someone believes him a fraud; and he wants revenge against drow
Ideals: Fighting. Flaws: Racist. Bonds: Nature, Immigrant, Enemies. Occupation: Tanner
Voice: Russian accent
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 12 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 17 (+3) | 18 (+4) | 9 (-1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 80 gp. 1 Chain shirt.
Aldous Kimberly, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He does not wear sleeves and tends to eschew shirts when he can avoid it. His red hair is heavily combed to the right. His eyes are blue and he is always smoking a pipe.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has decided he is irredeemable
Ideals: Athletic, Justice. Flaws: Shy. Bonds: Criminal record, Mentor. Occupation: Sculptor
Voice: Eastern European accent
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 14 (+2) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Undercommon, Ignan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp.
Tricking Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He sports a flattop fur cut. He wears crescent spectacles with a black brim.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is obsessed with a lost civilization.
History: He was born at the edge of vast mountains. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To settle down with his crush; and wants a kiss
Flaws: Antagonistic. Bonds: Adventurer, Nature, Has a crush. Occupation: Beggar
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 14 (+2) | 19 (+4) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 2 | 0 |
Possessions: 600 sp. Lapis lazuli (10 gp).
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