Oloric Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: This late middle aged man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during and is in decent physical shape. He wears a colorful flower in his chestnut hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is an amazing painter.
History: Born to a pair of adventurers, Oloric grew up listening to his father's many stories. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and to protect his home
Ideals: Gifted. Bonds: Adventurer, Attractive, Guardian, Religious. Occupation: Bellfounder
Voice: Soft and mumbly
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 14 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Gnoll, Giant
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 100 pp. 1 Half-Plate.
Flask Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a brown collared shirt and black pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. His fur is short and lavender. His fair skin shows little sign of his aristocratic breeding.
Personality: He is calm most of the time but flees social interaction. He is frequently practicing swordplay.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Flask was born on a far southern desert where he grew up under the tutelage of his mother, an expert Cook. He left for the south, certain he would find work there.
Motivation: He wants nothing more than to rejoin the army; and he is content
Flaws: Shy, Disease. Bonds: Immigrant, Attractive, Military. Occupation: Cook
Voice: Slurs words
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Good (CR 5)
Armor Class 12
Hit Points 25 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 700 gp. 1 Minor magic item.
Orryn Sympony, Male Gnome [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He does not wear sleeves and tends to eschew shirts when he can avoid it. His black hair is slicked back into a classic pompadour. His hazel eyes are passionate and lively.
Personality: Orryn is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He feeds upon the attention of others.
History: Orryn was born with his father's beautiful face. Orryn was born on a far eastern forest where he grew up under the tutelage of his father, an expert Marshal. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scimitar.
Motivation: He wants nothing more than to rejoin the army; and obtaining odd cultural gnomish artifacts is his passion
Ideals: Extrovert. Bonds: Attractive, Immigrant, Adventurer, Military. Occupation: Marshal
Voice: Old thin voice
Attributes [hide]
Small (3'7") Gnome, Lawful Evil (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. Deep blue spinel (900 gp). Sard (60 gp). Chrysoprase (60 gp).
Oren Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: This man is very fat, and wears very tight pants and wife beaters, though occasionally he sports a black coat. He has a long golden beard with little hanging trinkets. He has several tiny amber earrings on each ear.
Personality: He acts crazy and hedonistic. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure; and he's repulsed by the pc
Flaws: Ugly, Hedonist, Forgetful, Antagonistic. Bonds: Rich. Occupation: Brewer
Voice: Dutch accent
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 7)
Armor Class 14
Hit Points 48 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 14 (+2) | 13 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Ignan
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 5000 sp. Star rose quartz (40 gp). Obsidian (8 gp). Obsidian (8 gp). Deep blue spinel (1000 gp).
Beast Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged man is perpetually draped in fineries, but all of this concealed by his earthly robes., and a wedding ring on his left hand. He sports a flattop fur cut. His copper eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He will rave to anyone who will listen. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Beast was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He's since become an addict/alcoholic.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he is not mentally stable, and does not behave rationally
Ideals: Joker. Flaws: Addict, Insane. Bonds: Attractive, In love. Occupation: Bookbinder
Voice: Dutch accent
Attributes [hide]
Medium (5'6") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 16 (+3) | 13 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: Citrine (40 gp).
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Their contribution stands as a beacon of hope for all adventurers!