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Advanced [show]


Ar-Kaius Staurheim, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a tan collared shirt and brown pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. He has a slight overbite and is overall scrawny. His moppish brown hair is in a traditional bowl cut. His thin eyebrows rest above his beady blue eyes.

Personality: He hates Half-Orcs with a passion. As such he is filled with self loathing. He is lazy and tries to find solutions quickly.

History: He was raised in a white middle class family as the only child. His mother took him hunting and taught him how to get in the mind of other creatures. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: A strong sense of loyalty to Half-Orc people; and he seems to be bored by most things

Flaws: Ugly, Racist, Lazy, Mundane. Bonds: Nature. Occupation: Mercenary

Voice: Pronounces O like U

Attributes [hide]

Ar-Kaius Staurheim, Male Half-Orc Cleric 3
Medium (6'2") Half-Orc, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)8 (-1) 13 (+1)9 (-1)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 1000 sp.


Social Check DCs


Edge Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears dark leathers with embroidery. He wears a colorful flower in his white fur. His fierce hazel eyes like to dwell on things.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born the only child of a wealthy merchant. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been a successful dealer in antiques buying low and selling high.

Motivation: Wants to work out more often.

Ideals: Athletic, Extrovert, Entrepeneur. Bonds: Attractive, Nature. Occupation: Servant

Voice: Jamaican accent

Attributes [hide]

Edge Of Winter, Male Tabaxi Expert 8
Medium (6'6") Tabaxi, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 44 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)16 (+3) 15 (+2)11 (+0)
Skills Persuasion +3, Stealth +6
Senses Passive Perception 12
Languages Common, Elven, Giant, Abyssal
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3

Possessions: Black opal (1400 gp). Azurite (8 gp). Peridot (60 gp). White pearl (100 gp). Smoky quartz (60 gp).


Social Check DCs


Alberich Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He typically wears pastel cloth garments or leather armor. He wears his hair in dreadlocks. His ears are large.

Personality: Alberich is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Alberich was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He has been saving his money to try and buy his sister's freedom.

Motivation: To unite with his sister; and his relatives are trying to arrange a marriage

Ideals: Extrovert, Impeccable. Flaws: Ugly. Bonds: Poor, Family. Occupation: Merchant

Voice: Switch between two voices

Attributes [hide]

Alberich Bigtoe, Male Dwarf Monk 12
Medium (4'2") Dwarf, Chaotic Neutral (CR 12)
Armor Class 10
Hit Points 90 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)13 (+1) 10 (+0)10 (+0)
Skills Animal Handling +4, History +5
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1

Possessions: 1000 gp. Golden yellow topaz (1500 gp).


Social Check DCs


Dreali Nailo, Male Elf [Permalink]

Personal [hide]

Description: A 4'10" eastern man, he wears dark leathers with embroidery. His long chestnut hair is drawn into a two foot long braid. His eyes are likewise brown. His teeth are white and perfect.

Personality: He never swears and excessively uses polite adverbs when speaking. He is afraid of women and trembles around them

History: Dreali was born the youngest of three triplets. Dreali was born on a far eastern island where he grew up under the tutelage of his mother, an expert Brewer. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His spouse's relatives view him with great suspicion; and to reunite with his absent mother

Ideals: Optimist. Flaws: Shy. Bonds: Attractive, Family, Immigrant. Occupation: Brewer

Voice: Dutch accent

Attributes [hide]

Dreali Nailo, Male Elf Aristocrat 8
Medium (4'10") Elf, Chaotic Good (CR 8)
Armor Class 11
Hit Points 35 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 7 (-2)14 (+2) 17 (+3)12 (+1)
Skills Investigation +5, Nature +5
Senses Passive Perception 13
Languages Common, Elven, Druidic, Gnoll
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 1100 gp. Brown-green garnet (70 gp). Red spinel (70 gp).


Social Check DCs


Cory Marston, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man typically wears a sleeveless long coat of deep grey leather and dull blue iron scale mail and is in decent physical shape. His hair, while still mostly auburn, has prominent grey streaks. His brown eyes are slightly larger than normal.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a logical person and will generally grow upset if things defy logic and science.

History: Cory was raised in a hard working conservative environment. A gifted student he started as a Blacksmith, but he got bored and became a Sculptor. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to be a blacksmith again

Ideals: Logical. Flaws: Antagonistic. Bonds: Job, Rich, Adventurer. Occupation: Sculptor

Voice: Dark and ominous

Attributes [hide]

Cory Marston, Male Human Fighter 1
Medium (5'11") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 12 (+1)15 (+2) 11 (+0)12 (+1)
Skills Animal Handling +2, Religion +4
Senses Passive Perception 10
Languages Common, Goblin, Infernal
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4

Possessions: 30 pp. 1 Masterwork studded leather.


Social Check DCs

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