Flask Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a slight overbite and is overall scrawny. He wears his white fur down. His face is scarred and worn.
Personality: He hates brigands. He views them as having robbed his home of its proper glory. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born to a pair of adventurers, Flask grew up listening to his father's many stories. Flask liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Wants a kiss; and meet up once more with his childhood friend
Flaws: Ugly, Impulsive. Bonds: Enemies, Adventurer, Nature, Has a crush. Occupation: Cartwright
Voice: Creaky witch voice
Attributes [hide]
Medium (5'8") Tabaxi, True Neutral (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 800 gp.
Erdan Raethran, Male Elf [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care, and carries whips. He has done his best to style his blonde hair to look like a famous performer. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Optimist. Flaws: Ugly, Impulsive. Occupation: Baker
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'5") Elf, True Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 15 (+2) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 1 Small steel mirror.
Lance Eastoft, Male Human [Permalink]
Personal [hide]
Description: He wears a violet vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his violet boots flare out at the collars. His attire stands in sharp contrast to his longsword, which is beautifully polished and possesses an ornate carving of a dagger on it. He wears a colorful flower in his auburn hair. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Gifted from a young age, Lance studied abroad. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is searching for what he claims is his rightful reward.
Motivation: He wants to meet his childhood hero.
Ideals: Gifted. Flaws: Addict. Bonds: Attractive, Enemies, Adventurer. Occupation: Guard
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: Red spinel (120 gp).
Kipper Munggen, Male Gnome [Permalink]
Personal [hide]
Description: He wears professional attire, and he perpetually has his ceremonial dagger ready. He has dyed his greying white hair a little too much giving a sharp white color. This brown eyed westerner is not easily forgotten.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born on a small isolated farm. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Kipper grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Kipper. Recently he has begun working with bootleggers and crooks.
Motivation: He feels that his past leaves him morally obligated to help; and wants to have a good time and be beloved
Ideals: Fighting, Optimist. Bonds: Attractive, Nature, Criminal record. Occupation: Adventurer
Voice: Shortens vowels
Attributes [hide]
Small (3'8") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 32 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 18 (+4) | 13 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Halfling
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp. Gold and topaz bottle stopper cork (1200 gp).
Kiirith Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is renowned for his bright white suits and hats. His long blue crest is drawn into a two foot long braid. His eyes, though not visible through his cowl, are gold.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. A true patriot, Kiirith would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born into a rich family. Like his mother and his brother before him, after school he went straight into learning to become a Bather. He ran away from his former home and has been making his living as a Bather for the past few years.
Motivation: He is not mentally stable, and does not behave rationally; and he is unsatisfied with his job
Ideals: Athletic. Flaws: Antagonistic, Insane. Bonds: Military, Rich, Job. Occupation: Bather
Voice: Dark and ominous
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 9)
Armor Class 12
Hit Points 83 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 16 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal, Draconic, Auran
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 2 | 2 | 0 |
Possessions: 1500 gp. Blue star sapphire (1600 gp). Blue quartz (6 gp). Star ruby (1600 gp). Hematite (6 gp). Jet (40 gp). Black pearl (700 gp).
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