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Advanced [show]


Travok Bofdann, Male Dwarf [Permalink]

Personal [hide]

Description: This light-skinned male is well dressed, but even with his fine clothing he looks run-down. He is tall, broad shouldered and powerfully built. His brown hair is unkempt and raggedy. He wears round tiny glasses practically rammed into his face.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born in the north his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Architect hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Religious. Occupation: Architect

Voice: Hard of hearing, loud

Attributes [hide]

Travok Bofdann, Male Dwarf Fighter 2
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)14 (+2) 14 (+2)11 (+0)
Skills Intimidation +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Elven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 240 gp.


Social Check DCs


Akmen Hate, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a simple burlap shirt and baggy pants. He conceals his rapier with his veritable burlap sack of a shirt. He has styled his blue hair well, parting it to the right. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep black.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is lazy, self-centered, vain, and jealous.

History: He was raised in a plains tribe. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Due to his spouse's obsession with being a Miner they were divorced and he won custody of their daughter. He worked as a Spice Merchant, and he later adopted a second daughter.

Motivation: He has a rivalry with the Church that dominates his actions; and his relatives are trying to arrange a marriage

Flaws: Antagonistic, Selfish. Bonds: Nature, Family, Religious. Occupation: Spice Merchant

Voice: Dutch accent

Attributes [hide]

Akmen Hate, Male Tiefling Warlock 4
Medium (6'10") Tiefling, Neutral Evil (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)19 (+4) 14 (+2)14 (+2)
Skills Investigation +6, Nature +6
Senses Passive Perception 12
Languages Common, Auran, Undercommon, Elven, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143220000000

Possessions: 1 Minor magic item.


Social Check DCs


Alberich Silverstone, Male Dwarf [Permalink]

Personal [hide]

Description: He typically wears pastel cloth garments or leather armor. He carries a battered sickle and tarnished trident as well. His red hair is greasy and uncared for. His blue eyes are passionate and lively.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He works hard and plays hard.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting, Artistic. Flaws: Ugly, Antagonistic, Hedonist. Occupation: Spice Merchant

Voice: Low rumbling, strings words together

Attributes [hide]

Alberich Silverstone, Male Dwarf Druid 11
Medium (3'11") Dwarf, Chaotic Good (CR 11)
Armor Class 9
Hit Points 47 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 10 (+0)14 (+2) 11 (+0)7 (-2)
Skills Athletics +5, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Dwarven, Draconic, Terran
Attacks Melee +5 / 3d8+1, Ranged +3 / 3d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265

Possessions: 220 pp.


Social Check DCs


Vilberg Winterbourne, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a husky man, who wears a robe, a symbol of strength around his neck, and a crossbow on his belt. He keeps his chestnut hair in a flapper bob. His face is covered beneath a completely black helmet.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has a small toy that he constantly fidgets with.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He's since become an addict/alcoholic.

Motivation: To clean up the streets; and he feels that his past leaves him morally obligated to help

Ideals: Fighting, Gifted. Flaws: Cynical, Addict. Occupation: Interpreter

Voice: American accent

Attributes [hide]

Vilberg Winterbourne, Male Half-Orc Wizard 7
Medium (6'1") Half-Orc, Neutral Good (CR 7)
Armor Class 10
Hit Points 32 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)13 (+1) 8 (-1)11 (+0)
Skills Perception +2, Religion +4
Senses Passive Perception 14
Languages Common, Orc, Goblin
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124432

Possessions: 200 gp. Black opal (1200 gp).


Social Check DCs


Tarak Bristol, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears tan painted combat armor at almost all times. His hair is long and black with streaks of silver, and is pulled back with small tan clips. His beard is silver, braided, and well cared for. His hazel eyes are passionate and lively.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born in a small village he learned the ways of the warrior from his father. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Athletic, Opinionated, Fighting. Bonds: Rich. Occupation: Map Maker

Voice: Complex vocabulary, royal

Attributes [hide]

Tarak Bristol, Male Half-Orc Cleric 3
Medium (6'5") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)12 (+1) 13 (+1)8 (-1)
Skills Animal Handling +3, Arcana +3
Senses Passive Perception 11
Languages Common, Orc, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 100 gp.


Social Check DCs

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