Fenriz Heal, Male Tiefling [Permalink]
Personal [hide]
Description: This man is very fat, and wears a well pressed and immaculate suit (or dress). His silver hair is greasy and uncared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep silver.
Personality: His tongue was cut out and he uses sign language. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Fenriz was born the youngest of three triplets. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and further expansion of business
Flaws: Ugly, Disease. Bonds: Job, Family, Rich. Occupation: Bellfounder
Voice: Jittery and nervous
Attributes [hide]
Medium (6'3") Tiefling, Lawful Good (CR 2)
Armor Class 11
Hit Points 20 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 2000 cp. 1 Half-Plate.
Fibblestib Fapplestamp, Male Gnome [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is renowned for his bright violet suits and hats. He has done his best to style his red hair to look like a famous performer. This amber eyed easterner is not easily forgotten.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Further he is a bit of a stoner and is frequently out of it.
History: Born in a small village he learned the ways of the warrior from his father. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Fibblestib fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: An old rival family wants him found; and he'd like to take his coworkers down a peg
Ideals: Philantrophist, Fighting. Flaws: Addict. Bonds: Job, Family. Occupation: Weaver
Voice: Middle-eastern accent
Attributes [hide]
Small (3'7") Gnome, Neutral Evil (CR 4)
Armor Class 11
Hit Points 21 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Elven, Draconic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 21000 cp.
Dain Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: This eastern man wears pastel robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longsword, but if one is not available he will default to his whip. His clothes are grease stained in places. His tied-back hair is blonde. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a Herbalist first and foremost. He believes firmly that knowledge should be universal. He has a small toy that he constantly fidgets with.
History: Born in the east to a Herbalist, Dain learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Herbalist. He's also a talented Body Guard, but doesn't like to broadcast it.
Motivation: Balancing his hectic life and new Herbalist responsibilities is difficult; and he is unsatisfied with his job
Flaws: Addict. Bonds: Poor, Immigrant, Job. Occupation: Herbalist
Voice: Aggressive tone
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 12)
Armor Class 12
Hit Points 94 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 18 (+4) | 9 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 15
Languages Dwarven
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 3000 gp. Emerald (800 gp). Rhodochrosite (10 gp). White opal (800 gp). Tiger eye turquoise (10 gp). White opal (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Crampernap Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. He wears a top hat to cover his moderate length golden hair. His otherwise smooth face is marked with small tiny scars.
Personality: He is a hateful person. He taunts others and blames them for his problems. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He got into the Dyer business at a young age. His mother was a soldier and died while he was still young. Crampernap was left his mother's suit of armor and trained in its use and care. He now owns his own business.
Motivation: Balancing his hectic life and new Dyer responsibilities is difficult; and he feels that his past leaves him morally obligated to help
Flaws: Antagonistic, Insane. Bonds: Criminal record, Job, Military. Occupation: Dyer
Voice: French accent
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 4)
Armor Class 14
Hit Points 26 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 18 (+4) | 15 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Goblin, Celestial
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 | 0 |
Possessions: 6 Acid flasks. 3 Smokesticks.
Everard Hart, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a green shirt with thin brown vertical stripes and black pants. He carries with him a set of halberds, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He wears his hair in dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. After a long history of fighting, Everard and his spouse have recently divorced.
Motivation: Wishes to resurrect an old love; and he's repulsed by the pc
Ideals: Fighting. Flaws: Shy, Disease, Antagonistic. Bonds: In love. Occupation: Navigator
Voice: Australian accent
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 11 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 8 (-1) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +5
Possessions: 500 gp.
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