Dreali Raethran, Male Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears silk and lounges about seductively. His hair is greying and his face has many wrinkles. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is frequently practicing swordplay.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Dreali reached his early adolescence his Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To get a good night's sleep; and he wants nothing more than to rejoin the army
Ideals: Impeccable, Entrepeneur. Flaws: Insomniac. Bonds: Attractive, Military. Occupation: Mason
Voice: Hollow voice
Attributes [hide]
Medium (4'11") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Mreksh Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: This malnourished man wears a green tunic with black highlights, and long blue pants that bunch up around his shoes. His crest, while still mostly white, has prominent grey streaks. His fierce gold eyes like to dwell on things.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. A true patriot, Mreksh would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born on a small isolated farm. Mreksh was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Military, Nature, Religious. Occupation: Doctor
Voice: American accent
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Evil (CR 8)
Armor Class 12
Hit Points 46 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 15 (+2) | 17 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Gnome, Terran, Dwarven
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +4
Possessions: 900 gp.
Merihim Tragedy, Male Tiefling [Permalink]
Personal [hide]
Description: He is wearing a long, black cloak. He has wavy chestnut hair. He is very pretty but has cold, dead eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Merihim was born the youngest of three triplets. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Apothecary. He has worked as a Apothecary like his father before him.
Motivation: His religion dominates his actions; and doesn't want to be a apothecary and was forced into it by his family
Ideals: Joker. Flaws: Forgetful. Bonds: Attractive, Family, Job, Religious. Occupation: Apothecary
Voice: Soothing and warm
Attributes [hide]
Medium (5'6") Tiefling, Neutral Good (CR 6)
Armor Class 10
Hit Points 26 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 10 (+0) | 15 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Abyssal, Orc
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +5
Possessions: 200 gp. 1 Minor magic item.
Dean Charlton, Male Human [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He has a slight overbite and is overall scrawny. His hair is short and chestnut. He has gleaming, smiling hazel eyes.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is obsessed with a lost civilization.
History: He was raised by priests from a young age. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: His religion dominates his actions; and meet up once more with his childhood friend
Flaws: Antagonistic. Bonds: Attractive, Poor, Adventurer, Religious, Mentor. Occupation: Server
Voice: Whispers
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 85 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 | 4 |
Possessions: 3000 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (60 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). A small bag of saffron. (60 gp). A necklace of small pink pearls (2000 gp).
Tree Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a simple green robe with black stripes complete with hood, and he perpetually has his rapier ready. He wears his beige fur up. His blue eyes dart from person to person to random spaces in the air.
Personality: A skeptical and narcissistic man, Tree's first love is himself. His second love is also himself. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Born in the north to a Barrister, Tree learned a great deal about his mother's area of expertise. His parents enrolled him in a Paladin school at a young age so that he could practice his martial talents. He now mingles about in high society.
Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern
Ideals: Fighting, Impeccable, Gifted. Bonds: Rich, Job. Occupation: Barrister
Voice: American accent
Attributes [hide]
Medium (6'4") Tabaxi, Neutral Good (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Druidic, Gnome
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 500 gp.
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Their contribution stands as a beacon of hope for all adventurers!