Melech Luck, Male Tiefling [Permalink]
Personal [hide]
Description: He wears dull blue sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed quarterstaff, just in case. He has a slight overbite and is overall scrawny. His hair is red and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: The child of a Interpreter, who enjoyed hunting, Melech was taken on many hunting expeditions. Melech liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now spends his time doing works of charity.
Motivation: His religion dominates his actions.
Ideals: Philantrophist. Flaws: Insane. Bonds: Attractive, Religious, Nature. Occupation: Armorer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'4") Tiefling, Neutral Good (CR 8)
Armor Class 10
Hit Points 43 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 2000 sp. Deep blue spinel (600 gp). Bloodstone (70 gp). Red garnet (70 gp).
Oskar Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: He is in excellent shape and wears tight fighting clothing, which leaves very little to the imagination. His hair is cut close to his head. He has several tiny opal earrings on each ear.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is obsessed with finding treasure.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an athlete and attended two major summer competitions. He never won. During his travels, Oskar and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Oskar discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Oskar fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He has passion for adventuring and risk; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic. Flaws: Disease. Bonds: Rich, Adventurer. Occupation: Carter
Voice: Relaxed voice
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 11)
Armor Class 12
Hit Points 64 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 12 (+1) | 18 (+4) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Dwarven, Abyssal
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
Possessions: 270 pp.
Qualen Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He dresses like a well dressed Baker does. He has a long black beard with little hanging trinkets. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He likes to make people angry or surprised. He does not believe in violence as a means to an end. He is a dedicated Baker but believes his peers are too gung-ho.
History: He was born in the west, but his parents moved at a very young age to the north. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Baker. He moves from town to town, unable to find a place to settle.
Motivation: Wants to work out more often; and he'd like to take his coworkers down a peg
Ideals: Athletic, Pacifist. Flaws: Antagonistic. Bonds: Job, Immigrant. Occupation: Baker
Voice: Timid voice
Attributes [hide]
Small (3'8") Gnome, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 61 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 17 (+3) | 9 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
Possessions: 160 pp.
Shamash Sumnarghthrysh, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and sports empty pouches on his belt. His crest is bronze and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Hunter. He's also a talented Detective, but doesn't like to broadcast it.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he is greedy
Ideals: Joker. Flaws: Forgetful. Bonds: Rich, Job, Debt. Occupation: Hunter
Voice: Pronounces O like U
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Good (CR 17)
Armor Class 11
Hit Points 98 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 17 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Draconic, Celestial, Druidic
Attacks Melee +8 / 5d4+2, Ranged +7 / 5d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 |
Possessions: 11000 gp. Chrysoprase (20 gp). White pearl (160 gp). Freshwater pearl (11 gp). Banded agate (11 gp). Violet garnet (1500 gp). Freshwater pearl (11 gp). Golden yellow topaz (1500 gp). Rich purple corundum (1000 gp). Golden yellow topaz (1500 gp). Rhodochrosite (11 gp). Eye agate (11 gp). Rose (20 gp). Freshwater pearl (11 gp). Golden pearl (160 gp). Banded agate (11 gp). Jet (160 gp). Sard (20 gp). Deep blue spinel (1500 gp). Aquamarine (1500 gp). Citrine (20 gp). Peridot (20 gp). Freshwater pearl (11 gp). Iolite (20 gp). Lapis lazuli (11 gp). Rhodochrosite (11 gp). Jasper (20 gp). Rhodochrosite (11 gp). Deep green spinel (160 gp). Violet garnet (1500 gp). Golden pearl (160 gp). Peridot (20 gp). Azurite (11 gp). 1 Medium magic item. 1 Medium magic item.
Gormogord Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears tight fighting clothing, which leaves very little to the imagination. His white hair is cut short with large spiked bangs in the front. He wears large thick round spectacles.
Personality: He snorts whenever he laughs or is feeling confident. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Gormogord reached his early adolescence his Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gormogord fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army
Ideals: Fighting. Flaws: Ugly, Secretive. Bonds: Poor, Military. Occupation: Body Guard
Voice: Creaky witch voice
Attributes [hide]
Small (3'4") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 32 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Elven
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 8000 sp. Jet (60 gp). Black pearl (1100 gp). Deep green spinel (60 gp). 1 Minor magic item. 1 Minor magic item.
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