Nákra Budd, Male Half-Orc [Permalink]
Personal [hide]
Description: He stands about 5'3" and wears a brown costume with the symbols of the four houses of cards on his torso. His right leg appears badly burned and disfigured. His hair is long and white with streaks of brown, and is pulled back with small brown clips. His beard is brown, braided, and well cared for. He has violet eyes.
Personality: This man loves dancing and to teach people dancing more than just about anything. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. His father was very strict, and drilled into him lessons on being the perfect gentleman. He is untrained/undisciplined, which makes him dangerous.
Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found
Ideals: Artistic, Impeccable. Flaws: Insane. Bonds: Family. Occupation: Masseuse
Voice: Speaks with a cold
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 18 (+4) | 11 (+0) | 18 (+4) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 60 gp. Deep green spinel (40 gp).
Galinndan Othronus, Male Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a black coat over a green low-cut shirt, and a Stetson hat upon his head. He has red hair. His face is covered beneath a completely black helmet.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is frequently practicing swordplay.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. A gypsy cursed him at a young age, leading to his ugly appearance. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and he wants nothing more than to rejoin the army
Ideals: Optimist, Artistic. Flaws: Ugly. Bonds: Military. Occupation: Hunter
Voice: Spanish accent
Attributes [hide]
Medium (4'10") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 12 (+1) | 17 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Infernal, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Eiravel Mellerelel, Male Half-Elf [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'4" and wears rags and sports a simple walking cane. His hair is long and red with streaks of silver, and is pulled back with small grey clips. His beard is silver, braided, and well cared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He never swears and excessively uses polite adverbs when speaking. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Gifted from a young age, Eiravel studied abroad. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Since then, he has sought to make the best of life.
Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion
Ideals: Optimist, Gifted. Flaws: Impulsive. Bonds: Poor, Criminal record, Family. Occupation: Layabout
Voice: Sensual and smooth
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 200 sp.
Trym Mystralath, Male Half-Elf [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His skin is also unnaturally pale. He sports a long chestnut beard, and similarly colored long hair. His face is covered beneath a completely black helmet.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Born to a pair of adventurers, Trym grew up listening to his mother's many stories. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Layabout they were divorced and he won custody of their daughter. He worked as a Engraver, and he later adopted a second daughter.
Motivation: To reunite with his absent mother.
Flaws: Ugly. Bonds: Adventurer, Enemies, Family. Occupation: Engraver
Voice: Italian accent
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 110 gp. 1 Breastplate.
Raymond Willoughby, Male Human [Permalink]
Personal [hide]
Description: He wears a green shirt with thin grey vertical stripes and white pants. He is portly but not overly obese. He keeps his blonde hair in a pixie cut. He has a dull look in his blue eyes.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is harsh and unforgiving.
History: He was born the only child of a wealthy merchant. Raymond was born on a far southern forest where he grew up under the tutelage of his father, an expert Blacksmith. After a long history of fighting, Raymond and his spouse have recently divorced.
Motivation: Further expansion of business; and balancing his hectic life and new blacksmith responsibilities is difficult
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Job. Occupation: Blacksmith
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 17 (+3) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 20 gp. Moss agate (10 gp).
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Their contribution stands as a beacon of hope for all adventurers!