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Advanced [show]


Dworic Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 3'11" and wears tattered old clothes. His right hand appears badly burned and disfigured. His moppish white hair is in a traditional bowl cut. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He hates drow. He views them as having robbed his home of its proper glory. He does not trust anyone and sleeps with one eye open.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Barber arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: To get a good night's sleep.

Flaws: Ugly, Insomniac. Bonds: Enemies, Rich. Occupation: Barber

Voice: Low and grunting

Attributes [hide]

Dworic Holderhek, Male Dwarf Monk 2
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)11 (+0) 11 (+0)9 (-1)
Skills Acrobatics +4, Religion +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 130 pp. 1 Everburning torch.


Social Check DCs


Cask In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: 5'1" and muscular, this northern man is dressed in an above average manner. His fur is cut close to his head. His eyes are blue.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is able to fit into much smaller and tighter spaces than normal.

History: He was born in the north. Cask was born on a far northern desert where he grew up under the tutelage of his father, an expert Sellsword. He left for the north, certain he would find work there.

Motivation: Wants to have a good time and be beloved.

Ideals: Athletic, Optimist, Gifted. Bonds: Attractive, Immigrant. Occupation: Sellsword

Voice: American accent

Attributes [hide]

Cask In the Morning, Male Tabaxi Aristocrat 9
Medium (5'1") Tabaxi, Neutral Good (CR 9)
Armor Class 13
Hit Points 57 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)13 (+1) 18 (+4)15 (+2)
Skills Medicine +7, Stealth +6
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3

Possessions: 16000 sp. Large well-done wool tapestry (100 gp). Embroidered and bejeweled glove (4000 gp).


Social Check DCs


Krimmon Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: The light-skinned man stands 3'4" and wears just a tan suit. His red hair is knotted and matted. His half smiles and gray eyes are beguiling and draw you in.

Personality: Krimmon is depressed about a lot of things. He tends to be a nihilist. He is frequently practicing swordplay.

History: He was raised in a white middle class family as the only child. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Entrepeneur. Flaws: Depressed, Mundane. Bonds: Attractive, Military. Occupation: Servant

Voice: Scottish accent

Attributes [hide]

Krimmon Kettlewhistle, Male Halfling Warrior 3
Small (3'4") Halfling, True Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)10 (+0) 16 (+3)15 (+2)
Skills Animal Handling +5, Arcana +2
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Goroth Kinsley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He dresses well, typically a more casual-formal manner. Beneath his clothing is a huge mess of scar tissue. His brown hair is cut short. His otherwise smooth face is marked with small tiny scars.

Personality: Stoic and calm, he prefers to meditate than take action. He is used to getting what he wants. In part because he is a meticulous planner.

History: Sold as a small child to a necromancer, Goroth was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From his teen years he was always beautiful and desirable, so people have always doted on him. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants to meet his childhood hero; and he is currently in port desperately looking for someone to get him out

Ideals: Disciplined, Professionalism. Bonds: Attractive, Slave, Mentor. Occupation: Shipwright

Voice: Farmer accent

Attributes [hide]

Goroth Kinsley, Male Half-Orc Warlock 2
Medium (6'2") Half-Orc, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)8 (-1) 14 (+2)11 (+0)
Skills Persuasion +2, Survival +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 370 gp.


Social Check DCs


William Altham, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he likes to wear brown tank tops with black pants. With a patchy brown beard and wild brown hair. He wears large thick round spectacles.

Personality: A skeptical and narcissistic man, William's first love is himself. His second love is also himself. He is lazy, self-centered, vain, and jealous.

History: The child of a Brewer, who enjoyed hunting, William was taken on many hunting expeditions. Cursed with lycanthropy at a very young age, William has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Find a way to reverse the transformation of his brother; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Selfish, Disease. Bonds: Nature, Family. Occupation: Painter

Voice: Squeaky

Attributes [hide]

William Altham, Male Human Druid 1
Medium (5'7") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)10 (+0) 11 (+0)10 (+0)
Skills Acrobatics +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 6000 cp.


Social Check DCs

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