Qemuel Madness, Male Tiefling [Permalink]
Personal [hide]
Description: A middle-aged man, he wears suspenders and blue workpants. His shirt is brown, and he wears a heavy blue leather apron most of the time, and is pretty ugly. His black hair is slicked back into a classic pompadour. His white eyes dart from person to person to random spaces in the air.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He would rather hide behind his crafts than deal with other people.
History: The child of a Performer, who enjoyed hunting, Qemuel was taken on many hunting expeditions. He moved from fad to fad and when he turned 15 he discovered poetry. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is greedy.
Ideals: Artistic. Flaws: Ugly, Antagonistic, Shy. Bonds: Nature. Occupation: Roofer
Voice: Smoker's lung
Attributes [hide]
Medium (5'9") Tiefling, Lawful Neutral (CR 11)
Armor Class 10
Hit Points 76 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 16 (+3) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +8 / 3d8+4, Ranged +4 / 3d8+0, Grapple +4
Possessions: 1300 gp.
Dimble Beren, Male Gnome [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears very tight pants and wife beaters, though occasionally he sports a green coat. He has chestnut hair. His eyes are a pleasant gray.
Personality: He acts crazy and hedonistic. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born in the north to a Body Guard, Dimble learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Body Guard work with an outfit from a few towns over. Body Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. Recently the stress of being a Body Guard has made it difficult for him to sleep.
Motivation: Wants to work out more often; and further expansion of business
Ideals: Athletic. Flaws: Hedonist, Impulsive, Insomniac. Bonds: Job. Occupation: Body Guard
Voice: Draws out vowels
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 10 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4
Possessions: 1 Minor magic item.
Broce Nackle, Male Gnome [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a tight fitting brown shirt and pants. His hair is red and very short. His eyes are a pleasant hazel.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: His parents moved while he was still in utero so he is the first generation to be born here. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Broce took refuge in the ruined castle and found the beat up glaive and armor he uses now. Since then, he has sought to make the best of life.
Motivation: Further expansion of business; and expand his business
Ideals: Optimist, Joker. Bonds: Immigrant, Nature, Job. Occupation: Healer
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 42 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 16 (+3) | 17 (+3) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Draconic, Halfling, Aquan
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. Star ruby (500 gp). 1 Minor magic item.
Dayereth Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he likes to wear blue tank tops with white pants. He has a long brown beard with little hanging trinkets. His amber unseeing eyes seem to look past you.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has a small toy that he constantly fidgets with.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Wants to open a new tavern.
Ideals: Artistic. Flaws: Disease, Addict, PTSD. Bonds: Guardian. Occupation: Marshal
Voice: Shortens vowels
Attributes [hide]
Medium (5'0") Elf, Chaotic Good (CR 13)
Armor Class 13
Hit Points 62 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 14 (+2) | 12 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Auran
Attacks Melee +7 / 4d4+3, Ranged +7 / 4d4+3, Grapple +3
Possessions: 4000 gp. Lapis lazuli (7 gp). Eye agate (7 gp). Rose (30 gp). Golden yellow topaz (400 gp).
Dûsh Barlow, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears skinny pants and wears a green and pastel robe with the hood down. He has no hair. He has gleaming, smiling brown eyes.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born to loving parents in a slum to the west. When money was particularly tight he was walking through alleys when he overheard a Cartwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To prove his worth to the world; and he's repulsed by the pc
Flaws: Ugly, Antagonistic, Impulsive. Bonds: Poor, Slave. Occupation: Cartwright
Voice: Rolls R's
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Good (CR 4)
Armor Class 13
Hit Points 32 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 14 (+2) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4
Possessions: 500 gp. 1 Half-Plate. 1 Breastplate.
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