Thamuz Sorrow, Male Tiefling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a crossbow, but if one is not available he will default to his longbow. His purple hair is braided into rings. He wears crescent spectacles with a black brim.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He believes the world needs to unite to get rid of drow once and for all.
History: Thamuz was born with his father's beautiful face. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Days after completing his studies, news broke out that his hometown was attacked by drow. Thamuz was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.
Motivation: Many drow want him driven away.
Ideals: Joker, Fighting. Bonds: Enemies, Attractive. Occupation: Weaver
Voice: Spits words with contempt
Attributes [hide]
Medium (6'0") Tiefling, True Neutral (CR 8)
Armor Class 11
Hit Points 50 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 15 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Ignan, Abyssal
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 | 0 |
Possessions: 140 pp. Zircon (30 gp). Chalcedony (30 gp). Rose (30 gp). Smoky quartz (30 gp). Black pearl (1200 gp). Jet (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dayereth Yaeldrin, Male Elf [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He carries a battered flail and tarnished falchion as well. His chestnut hair is braided into rings. He has several tiny ruby earrings on each ear.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born blind and as such lacked many opportunities for work. His mother had invested heavily in several trade routes and wanted him to inherit them. Days after completing his studies, news broke out that his hometown was attacked by brigands. Dayereth was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.
Motivation: He has money and likes to spend it; and many brigands want him driven away
Ideals: Fighting. Flaws: Depressed, Disease. Bonds: Rich, Nature, Enemies. Occupation: Architect
Voice: Speaks in third person
Attributes [hide]
Medium (4'11") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 11 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Alberich Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: This man stands a little under 4'0" and is a bit bulky. He is very muscular particularly in the legs. He wears very tight pants and wife beaters, though occasionally he sports a black coat. He has moderate length auburn hair. His brown eyes are slightly larger than normal.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is frequently practicing swordplay.
History: He was raised in a island tribe. Alberich liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and a need for knowledge about a nearby landmark
Ideals: Athletic. Flaws: Ugly. Bonds: Military, Nature, Adventurer. Occupation: Jeweler
Voice: Timid voice
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 8)
Armor Class 9
Hit Points 83 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 20 (+5) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Infernal, Draconic
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 2 | 0 | 0 |
Possessions: 1600 gp. Large well-done wool tapestry (300 gp).
Hadarai Berevan, Male Elf [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is generally shirtless and showing off his tattooed chest. His chestnut hair is matted, messy, and big. His eyes are brown.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Hadarai hails from a village terrorized by brigands. As a young adult he joined a group advocating for an improvement in Elven conditions. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: To be a Shipwright again; and he wants revenge against brigands
Flaws: Ugly, Mundane, Fearful, Racist. Bonds: Enemies, Job. Occupation: Roofer
Voice: Mousy voice
Attributes [hide]
Medium (5'4") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 7 (-2) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Gnoll, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 900 sp. A miniature golden chest with tiny emeralds lining the top (160 gp). Large well-done wool tapestry (300 gp). Old masterpiece painting (800 gp). 1 Banded mail. 1 Breastplate. 1 Half-Plate.
Brottor Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: He stands about 4'4" and tends to wear a white poncho over his likewise colored trousers and shirt. His right hand appears badly burned and disfigured. His white hair is unkempt and raggedy. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He plays an instrument quite well.
History: Born in the north to a Mayor, Brottor learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Mayor for hire.
Motivation: He is unsatisfied with his job.
Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Job. Occupation: Mayor
Voice: Spits words with contempt
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 21 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 1 Half-Plate.
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