Adrik Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears tattered old clothes. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Mortician father left him crippled. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and further expansion of business
Ideals: Logical. Flaws: Ugly, Disease. Bonds: Poor, Nature. Occupation: Map Maker
Voice: Dutch accent
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 9)
Armor Class 11
Hit Points 72 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +4
Possessions: 1800 gp.
Merihim Dread, Male Tiefling [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is physically well-built. His dark red hair is kept up in a ponytail inside a deerstalker hat. He has a tattooed face.
Personality: Merihim is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born to loving parents in a slum to the east. A gifted student he started as a Masseuse, but he got bored and became a Slave Trader. He now owns his own business.
Motivation: He wants nothing more than to rejoin the army; and to be a masseuse again
Ideals: Extrovert, Joker. Bonds: Poor, Job, Military. Occupation: Slave Trader
Voice: Farmer accent
Attributes [hide]
Medium (5'3") Tiefling, True Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 1000 sp. Tourmaline (120 gp). 1 Half-Plate.
Abad Violence, Male Tiefling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He has a large blue mantle and cape that has been intricately interwoven into his green robe. His hair is silver, silky, and of moderate length. His otherwise smooth face is marked with small tiny scars.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was born to a criminal king-pin and mafia family As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He used his abilities to trick people and travel the world for free.
Motivation: A rival would like him out of the picture; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Selfish, Insane. Bonds: Attractive, Criminal record, Family. Occupation: Courier
Voice: Can't modulate volume
Attributes [hide]
Medium (5'9") Tiefling, Neutral Evil (CR 8)
Armor Class 10
Hit Points 45 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 17 (+3) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Gnoll
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
Possessions: 200 gp.
Torinn Shestendeliath, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Beneath his clothing is a huge mess of scar tissue. His green crest is drawn into a tight pony tail with a skull scrunchie. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He also hits on women, regardless of circumstances.
History: Torinn lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He is wracked by social anxiety; and to unite with his sister
Ideals: Passionate. Flaws: Fearful. Bonds: Slave, Has a crush, Family, Adventurer. Occupation: Miner
Voice: Relaxed voice
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 85 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 18 (+4) | 16 (+3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Goblin, Aquan, Celestial
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 800 gp. Malachite (6 gp). Alexandrite (500 gp). Malachite (6 gp). Rock crystal (50 gp). Golden pearl (120 gp). 1 Minor magic item. 1 Minor magic item.
Bathin Sly, Male Tiefling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears an entirely tan suit with black socks and a vest with buckled shoes. He has chestnut hair. His white eyes have a joyful gleam in them most of the time.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Bathin has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He would like to get married and retire; and wants a kiss
Flaws: Ugly, Disease. Bonds: Immigrant, Has a crush, Adventurer. Occupation: Tanner
Voice: Dutch accent
Attributes [hide]
Medium (5'8") Tiefling, Lawful Evil (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +3
Possessions: 400 gp.
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