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Advanced [show]


Zaffrab Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: Runty and weak-looking, he prefers to wear white pants and tee shirts. His hair is greying and his face has many wrinkles. His gray eyes are passionate and lively.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He misses his home and complains about the freezing weather, even in summer.

History: Zaffrab hails from a village terrorized by brigands. A few years later when the north was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it.

Ideals: Joker. Flaws: Ugly. Bonds: Poor, Immigrant, Enemies. Occupation: Roofer

Voice: Creaky witch voice

Attributes [hide]

Zaffrab Musgraben, Male Gnome Barbarian 4
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 52 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 20 (+5)14 (+2) 10 (+0)10 (+0)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Gnome, Undercommon, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: Star rose quartz (50 gp). Red-brown spinel (120 gp). 1 Minor magic item.


Social Check DCs


Gale Running, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is very fat, and wears a simple black robe with red stripes complete with hood. He keeps his gray fur in a flapper bob. His eyes are blue and he is always smoking a pipe.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tabaxi in existence. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born blind and as such lacked many opportunities for work. His father had invested heavily in several trade routes and wanted him to inherit them. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Justice, Professionalism. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Cartwright

Voice: pre-pubescent

Attributes [hide]

Gale Running, Male Tabaxi Aristocrat 9
Medium (6'1") Tabaxi, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 61 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)16 (+3) 12 (+1)17 (+3)
Skills Medicine +4, Nature +6
Senses Passive Perception 11
Languages Common, Giant, Orc, Undercommon
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dharg Sharps, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears red leather gloves, a red jacket, and tight pants. His hair is always cut to a buzz. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: Stoic and calm, he prefers to meditate than take action. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born the only child of a wealthy merchant. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy; and money/treasure

Ideals: Athletic, Disciplined, Entrepeneur. Flaws: Ugly. Bonds: Rich. Occupation: Beggar

Voice: Australian accent

Attributes [hide]

Dharg Sharps, Male Half-Orc Warlock 6
Medium (6'5") Half-Orc, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 27 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)7 (-2) 11 (+0)12 (+1)
Skills Investigation +1, Medicine +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. Red spinel (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Merihim Devotion, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of luck around his neck, and a pickaxe on his belt. He has a moderate pudge and is not very fit. He has wavy chestnut hair. He wears an eyepatch.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born to a criminal king-pin and mafia family A gypsy cursed him at a young age, leading to his ugly appearance. He has recently gotten a pet goose that steals things from people.

Motivation: He has comitted a past crime that haunts him to this day; and a rival would like him out of the picture

Ideals: Fighting, Joker, Logical. Flaws: Ugly. Bonds: Criminal record. Occupation: Fisher

Voice: Rhymes sentences (sorry)

Attributes [hide]

Merihim Devotion, Male Tiefling Aristocrat 1
Medium (6'9") Tiefling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)10 (+0) 16 (+3)14 (+2)
Skills Acrobatics +4
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4

Possessions: 140 gp.


Social Check DCs


Merihim Anger, Male Tiefling [Permalink]

Personal [hide]

Description: This man is very fat, and is well dressed, constantly wearing a grey suit, tan shirt, and grey tie. His hair is purple and curly. He has gleaming, smiling red eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Gifted from a young age, Merihim studied abroad. His family was turned out during the war. He and his family wandered north to less war torn lands. He was granted divine powers by his dying sister.

Motivation: To clean up the streets; and meet up once more with his childhood friend

Ideals: Gifted. Flaws: Ugly, PTSD. Bonds: Guardian, Military. Occupation: Merchant

Voice: Creaky witch voice

Attributes [hide]

Merihim Anger, Male Tiefling Warlock 1
Medium (6'8") Tiefling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)14 (+2) 13 (+1)16 (+3)
Skills Medicine +3, Stealth +3
Senses Passive Perception 11
Languages Common, Goblin, Giant
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1221000

Possessions: 40 gp.


Social Check DCs

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