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NPC Generator

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Advanced [show]


Lone Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. His fur is greying and his face has many wrinkles. He has gleaming, smiling blue eyes.

Personality: He loves telling others what to do and how they should feel about things. Further he is a bit of a stoner and is frequently out of it.

History: He was born a particularly ugly child, much to the horror of his parents. He dropped out of school before completing his studies. He got away from his former life and has fallen to alcoholism.

Motivation: Wants to work out more often; and he is greedy

Ideals: Athletic, Opinionated, Logical. Flaws: Ugly, Addict. Occupation: Doctor

Voice: Soft and mumbly

Attributes [hide]

Lone Peak, Male Tabaxi Rogue 3
Medium (5'3") Tabaxi, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 17 (+3)13 (+1) 13 (+1)16 (+3)
Skills Investigation +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Cask Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: A 5'7" northern man, he wears tattered old clothes. He has done his best to style his gray fur to look like a famous performer. His thin eyebrows rest above his beady blue eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He also is a firm believer in the manly ideal.

History: He was born a particularly ugly child, much to the horror of his parents. A gifted student he started as a Servant, but he got bored and became a Assassin. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cask fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Philantrophist, Fighting. Flaws: Ugly, Impulsive. Bonds: Job. Occupation: Assassin

Voice: Jamaican accent

Attributes [hide]

Cask Paws, Male Tabaxi Adept 1
Medium (5'7") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)15 (+2) 12 (+1)12 (+1)
Skills Persuasion +3, Stealth +4
Senses Passive Perception 11
Languages Common, Ignan, Druidic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 60 gp. Iolite (30 gp).


Social Check DCs


Borun Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a worn and beaten armor. His hair is silver and curly. He is very pretty but has cold, dead eyes.

Personality: Overbrimming with self-confidence, Borun isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His arcane abilities were realized during a raid on his village. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: An old rival family wants him found; and find a way to reverse the transformation of his brother

Ideals: Impeccable, Fighting, Gifted. Bonds: Attractive, Family. Occupation: Spy

Voice: Scandinavian accent

Attributes [hide]

Borun Tealeaf, Male Halfling Monk 4
Small (2'10") Halfling, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 23 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 13 (+1)14 (+2) 11 (+0)13 (+1)
Skills Deception +3, Stealth +5
Senses Passive Perception 10
Languages Common, Halfling, Druidic, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 12000 cp. Amethyst (100 gp). Alexandrite (1000 gp).


Social Check DCs


Bertram Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: This tall, slender man is dressed in earthy colors with a green and grey handkerchief worn on his right side. He has wavy silver hair. His amber eyes are slightly larger than normal.

Personality: Always inclined to offer people food he seems plenty friendly. He plays an instrument quite well.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with a spirit at a very young age, Bertram has worked very hard to control his curse. He now spends his time doing works of charity.

Motivation: Money/treasure; and his spouse's relatives view him with great suspicion

Ideals: Philantrophist, Artistic. Flaws: Disease. Bonds: Rich, Family. Occupation: Performer

Voice: Speaks with lips pursed

Attributes [hide]

Bertram Underfoot, Male Halfling Druid 7
Small (3'2") Halfling, Chaotic Neutral (CR 7)
Armor Class 14
Hit Points 60 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)14 (+2) 14 (+2)12 (+1)
Skills Arcana +5, Deception +4
Senses Passive Perception 12
Languages Common, Halfling, Ignan, Terran
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: 40000 cp. Deep blue spinel (1100 gp).


Social Check DCs


Gerald Cooper, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears just a black suit and is in decent physical shape. His chestnut hair is lengthy and is close to two feet long. This hazel eyed northerner is not easily forgotten.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a small toy that he constantly fidgets with.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A freak accident while working with his Architect mother left him crippled. He has set out to sabotage the competition.

Motivation: He is content; and he is compelled to act according to his religious beliefs

Flaws: Disease, Addict, Mundane. Bonds: Job, Religious. Occupation: Carpenter

Voice: Tuts and clicks tongue

Attributes [hide]

Gerald Cooper, Male Human Druid 8
Medium (5'7") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 42 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 15 (+2)13 (+1) 14 (+2)11 (+0)
Skills Investigation +4, Stealth +3
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364332

Possessions: 10000 cp. Chrysoprase (50 gp). Tiger eye turquoise (16 gp). Star rose quartz (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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