River Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He keeps his black fur in a pixie cut. He wears round tiny glasses practically rammed into his face.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents enrolled him in a Monk school at a young age so that he could practice his divine talents. He now mingles about in high society.
Motivation: He is currently in port desperately looking for someone to get him out; and wants a kiss
Ideals: Philantrophist, Gifted. Bonds: Has a crush, Rich, Slave. Occupation: Spy
Voice: Relaxed voice
Attributes [hide]
Medium (5'10") Tabaxi, True Neutral (CR 11)
Armor Class 11
Hit Points 51 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 11 (+0) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Draconic, Terran, Dwarven
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Heskan Vangdondalor, Male Dragonborn [Permalink]
Personal [hide]
Description: This tall, slender man wears a custom-built plate barding that's adorned with grey lining and desert motifs. He has wavy scarlet crest. He wears crescent spectacles with a black brim.
Personality: Calm and collected, he is a well trained Bounty Hunter. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Gifted from a young age, Heskan studied abroad. After coming to the age of reason, Heskan took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Wants his loneliness to end; and he wants to meet his childhood hero
Ideals: Extrovert, Gifted. Bonds: Job, Adventurer, Has a crush. Occupation: Bounty Hunter
Voice: Low range voice
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Evil (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 11 (+0) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 360 gp. 1 Masterwork Common Melee.
Modean Pain, Male Tiefling [Permalink]
Personal [hide]
Description: This man typically wears a sleeveless long coat of deep brown leather and dull yellow iron scale mail. He has a penchant for wearing a ring with an oversized emerald on his left hand. His white hair is smooth and relatively long. He has a tattooed face.
Personality: Modean speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He does not trust anyone and sleeps with one eye open.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Modean took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently he has begun working with bootleggers and crooks.
Motivation: He has money and likes to spend it.
Ideals: Impeccable, Gifted. Flaws: Insomniac. Bonds: Rich, Criminal record. Occupation: Jeweler
Voice: Irish accent
Attributes [hide]
Medium (5'10") Tiefling, Lawful Evil (CR 10)
Armor Class 12
Hit Points 52 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Aquan, Dwarven
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +6
Possessions: 1500 gp.
Damakos Passion, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He is portly but not overly obese. His hair, while still mostly blue, has prominent grey streaks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does not believe in violence as a means to an end. He is a dedicated Assassin but believes his peers are too gung-ho.
History: He was raised in a white middle class family as the only child. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.
Motivation: To end his boredom.
Ideals: Pacifist, Entrepeneur. Flaws: Secretive, Mundane. Bonds: Attractive. Occupation: Assassin
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 10 (+0) | 17 (+3) | 9 (-1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Ignan, Celestial, Elven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 90 gp.
Diggory Shelby, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a robe, a symbol of death around his neck, and a warhammer on his belt. He wears his auburn hair down. His face is covered beneath a completely black helmet.
Personality: Always inclined to offer people food he seems plenty friendly. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world
Ideals: Fighting, Philantrophist, Logical. Flaws: Disease. Occupation: Miller
Voice: Soothing and warm
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 7)
Armor Class 11
Hit Points 50 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
Possessions: Blue quartz (5 gp). Blue star sapphire (400 gp). Malachite (5 gp).
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