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Advanced [show]


Mormo Shame, Male Tiefling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a worn and beaten armor. His long blue hair is drawn into a two foot long braid. His red eyes peer out from beneath his top green hat.

Personality: He speaks before he thinks and is too direct. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He hasn't been sleeping well lately.

Motivation: He is compelled to act according to his religious beliefs; and to prove his worth to the world

Flaws: Impulsive, Antagonistic, Disease, Insomniac. Bonds: Mentor. Occupation: Ploughman

Voice: Cold and demanding tone

Attributes [hide]

Mormo Shame, Male Tiefling Barbarian 8
Medium (6'0") Tiefling, Neutral Good (CR 8)
Armor Class 11
Hit Points 68 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)14 (+2) 12 (+1)14 (+2)
Skills History +5, Survival +4
Senses Passive Perception 11
Languages Common, Aquan, Elven
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 2000 sp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (100 gp). Embroidered and bejeweled glove (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Torz Staurheim, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is dark but he possesses many blue ritualistic tattoos. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is always cut to a buzz. He has several tiny opal earrings on each ear.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: His parents moved while he was still in utero so he is the first generation to be born here. His mother was a soldier and died while he was still young. Torz was left his mother's suit of armor and trained in its use and care. He now mingles about in high society.

Motivation: He has a crush on the local Tanner; and he's attracted to the pc

Ideals: Disciplined. Flaws: Shy. Bonds: Rich, Immigrant, Military, Has a crush. Occupation: Banker

Voice: American accent

Attributes [hide]

Torz Staurheim, Male Half-Orc Bard 10
Medium (5'6") Half-Orc, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 40 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)11 (+0) 12 (+1)11 (+0)
Skills Arcana +4, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 600 gp. Brown-green garnet (80 gp). Pink pearl (80 gp). Amethyst (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Diggory Snape, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a grey shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His hair is always cut to a buzz. He has a dull look in his amber eyes.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. The war was a terrible time for him, and Diggory does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His father was a soldier and died while he was still young. Diggory was left his father's suit of armor and trained in its use and care. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants nothing more than to rejoin the army; and he loathes his own lifestyle

Flaws: Depressed, Disease. Bonds: Attractive, Military. Occupation: Blacksmith

Voice: Loud with bravado

Attributes [hide]

Diggory Snape, Male Human Ranger 2
Medium (5'1") Human, Chaotic Good (CR 2)
Armor Class 11
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 11 (+0)15 (+2) 11 (+0)9 (-1)
Skills Athletics +1, Nature +4
Senses Passive Perception 10
Languages Common, Ignan, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 160 gp.


Social Check DCs


Kildrak Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His chestnut hair, when down, is lengthy. His fierce brown eyes like to dwell on things.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born into a rich family. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He now mingles about in high society.

Motivation: He is not mentally stable, and does not behave rationally; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Optimist, Gifted. Flaws: Insane. Bonds: In love, Rich. Occupation: Server

Voice: Eastern European accent

Attributes [hide]

Kildrak Ungart, Male Dwarf Monk 1
Medium (4'5") Dwarf, Neutral Good (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 15 (+2)14 (+2) 9 (-1)11 (+0)
Skills Sleight of Hand +6, Stealth +6
Senses Passive Perception 9
Languages Common, Dwarven, Aquan, Gnome
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4

Possessions: 60 gp. Moss agate (12 gp).


Social Check DCs


Immeral Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a yellow vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his yellow boots flare out at the collars. His hair is short and chestnut. His eyes are violet and beady.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Gifted from a young age, Immeral studied abroad. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. By chance he met his sister recently and the two have been together since.

Motivation: Find a way to reverse the transformation of his sister; and to unite with his sister

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Rich, Family. Occupation: Bricklayer

Voice: Pronounces difficult words wrong

Attributes [hide]

Immeral Floshem, Male Half-Elf Aristocrat 5
Medium (5'7") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)11 (+0) 14 (+2)16 (+3)
Skills Persuasion +6, Religion +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 400 gp. Onyx (60 gp).


Social Check DCs

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