Ar-Gul Fidget, Male Half-Orc [Permalink]
Personal [hide]
Description: He is lean but muscular and very much looks the part of a Mortician. He wears his silver hair up in a very large beehive style do. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He dislikes all the random violence that takes place in the south. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: He was born a particularly ugly child, much to the horror of his parents. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mortician work with an outfit from a few towns over. Mortician work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is unsatisfied with his job; and further expansion of business
Ideals: Pacifist. Flaws: Ugly. Bonds: Job, Family, Religious. Occupation: Mortician
Voice: Timid voice
Attributes [hide]
Medium (5'4") Half-Orc, Neutral Good (CR 3)
Armor Class 11
Hit Points 29 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 17 (+3) | 7 (-2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Alvyn Shadowcloak, Male Gnome [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears tan painted combat armor at almost all times. He has black hair. He has gleaming, smiling brown eyes.
Personality: Overbrimming with self-confidence, Alvyn isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Seamstress arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He is greedy.
Ideals: Impeccable. Flaws: Secretive. Bonds: In love, Rich. Occupation: Seamstress
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'8") Gnome, Neutral Evil (CR 3)
Armor Class 12
Hit Points 18 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 16 (+3) | 10 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 400 gp.
Alex Ryland, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears just a white suit. His hair is long and golden with streaks of silver, and is pulled back with small white clips. His beard is silver, braided, and well cared for. His eyes are gray and beady.
Personality: Prone to second guessing himself, he comes off as nervous. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He comes from a rich northern family. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better trade route.
Motivation: He desires power and/or immortality; and retire the richest man in the north
Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Rich, Adventurer. Occupation: Dilettante
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 21 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 10 (+0) | 15 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Sylvan
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4
Possessions: 90 pp. Gold and topaz bottle stopper cork (600 gp). Black velvet mask with numerous citrines (140 gp). 1 Minor magic item. 1 Minor magic item.
Tree Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: This man very much looks the part of a Shepherd. He has a penchant for wearing a ring with an oversized jet on his left hand. He wears his black fur up. His thin eyebrows rest above his beady copper eyes.
Personality: A deeply religious man he believes everything happens for a reason. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born in the east to a Shepherd, Tree learned a great deal about his mother's area of expertise. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now owns his own business.
Motivation: To be a Mercenary again.
Flaws: Ugly, Impulsive. Bonds: Job, Rich, Religious. Occupation: Shepherd
Voice: Sounds elderly
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 52 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 10 (+0) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
Possessions: 6000 sp. Emerald (700 gp). Rhodochrosite (7 gp). Chalcedony (50 gp). Onyx (50 gp). Golden yellow topaz (300 gp). Rhodochrosite (7 gp). Moss agate (7 gp). 1 Minor magic item.
Zedaar Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: An older man who dresses in pastel turtlenecks beneath a grey coat with black slacks, he is not a threatening figure. He wears his bronze crest down. His gold eyes dart from person to person.
Personality: Eccentric and domineering, Zedaar will drive conversation. Zedaar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born to a pair of adventurers, Zedaar grew up listening to his mother's many stories. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He would like to get married and retire; and he's in love
Ideals: Extrovert. Flaws: Hedonist. Bonds: Adventurer, Nature, Has a crush. Occupation: Healer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Evil (CR 4)
Armor Class 12
Hit Points 30 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 14 (+2) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Gnoll, Giant
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. Fire opal (500 gp). Rich purple corundum (500 gp). Peridot (30 gp). Onyx (30 gp).
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