Silvo Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His golden hair is cut jaggedly and amateurishly. He tend to wears goggles to shield his eyes.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He always tries to repair and not replace. It was this mentality that drove him into the Gardener business.
History: The child of a Armorer, who enjoyed hunting, Silvo was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He has built up a small fortune and can afford his own way.
Motivation: He's repulsed by the PC.
Ideals: Persistence. Flaws: Antagonistic. Bonds: Nature, Rich. Occupation: Gardener
Voice: Scandinavian accent
Attributes [hide]
Small (3'4") Halfling, True Neutral (CR 16)
Armor Class 14
Hit Points 78 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 13 (+1) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Ignan
Attacks Melee +8 / 4d10+3, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 2 | 2 |
Possessions: 5000 gp. Finely wrought small gold bracelet (20 gp). Large well-done wool tapestry (600 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Cask Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: He sports blue clothing, slightly heavier than average wear. He is physically well-built. His fur, while still mostly gray, has prominent grey streaks. His amber eyes peer out from beneath his feathered blue hat.
Personality: He never swears and excessively uses polite adverbs when speaking. He does not believe in violence as a means to an end. He is a dedicated Body Guard but believes his peers are too gung-ho.
History: He was raised in a plains tribe. Cask abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better kind of golem.
Motivation: Meet up once more with his childhood friend; and he is wracked by social anxiety
Ideals: Optimist, Pacifist. Flaws: Fearful. Bonds: Nature, Adventurer. Occupation: Body Guard
Voice: Posh accent
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Good (CR 13)
Armor Class 12
Hit Points 89 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 17 (+3) | 12 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2
Possessions: 1000 gp. 1 Medium magic item.
Robert Mori, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear black pants and tee shirts. His attire stands in sharp contrast to his flail, which is beautifully polished and possesses an ornate carving of a card on it. His brown hair is singed and shortened. His amber eyes dart from person to person to random spaces in the air.
Personality: Eccentric and domineering, Robert will drive conversation. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born to loving parents in a slum to the east. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: An old rival family wants him found; and he has a rivalry with the church that dominates his actions
Ideals: Extrovert. Flaws: Ugly. Bonds: Family, Poor, Religious. Occupation: Painter
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 36 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Druidic, Abyssal
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
Possessions: 90 pp.
Pelt Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a tan tunic with white highlights, and long tan pants that bunch up around his shoes. His brown fur is lengthy and is close to two feet long. His blue eyes are passionate and lively.
Personality: Prone to second guessing himself, he comes off as nervous. Further he is a bit of a stoner and is frequently out of it.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Pelt was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Pelt decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Cook kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: His religion dominates his actions; and wants to work out more often
Ideals: Athletic, Gifted. Flaws: Shy, Addict. Bonds: Criminal record, Religious. Occupation: Cook
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Evil (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 13 (+1) | 9 (-1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 50 gp.
Diggory Stanford, Male Human [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times, and he perpetually has his sickle ready. His chestnut hair is unkempt and raggedy. His thin eyebrows rest above his beady gray eyes.
Personality: Prone to second guessing himself, he comes off as nervous. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When money was particularly tight he was walking through alleys when he overheard a Bounty Hunter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Poor, Religious, Slave. Occupation: Bounty Hunter
Voice: Pronounces O like U
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 11)
Armor Class 12
Hit Points 58 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +8 / 3d8+4, Ranged +6 / 3d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 |
Possessions: 2200 gp. Amber (70 gp). Star ruby (700 gp). Jasper (50 gp). Iolite (50 gp). Sard (50 gp). Brown-green garnet (70 gp). Aquamarine (900 gp). Red garnet (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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