Gilbert Clayton, Male Human [Permalink]
Personal [hide]
Description: This man is wearing a tight blue one piece outfit complete with pants, hood, and a cape. He is muscular with a powerful set of arms. His long chestnut hair is drawn into a two foot long braid. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He got into the Detective business at a young age. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a Detective soon after.
Motivation: To reunite with his old friends; and he is a bit of a kleptomaniac
Ideals: Joker. Flaws: Hedonist. Bonds: Job, Adventurer, Criminal record. Occupation: Detective
Voice: High pitched, excited
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 10 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 4000 cp.
Abad Ignominy, Male Tiefling [Permalink]
Personal [hide]
Description: This western man wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a halberd, but if one is not available he will default to his axe. His clothes are grease stained in places. His chestnut hair, when down, is lengthy. His face is scarred and worn.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He was born a particularly ugly child, much to the horror of his parents. He took every job he could get his hands on, but the opportunities for Tieflings in the west were limited. Being a Fortune-teller kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is a bit of a kleptomaniac.
Flaws: Ugly. Bonds: Poor, Immigrant, Criminal record. Occupation: Fortune-teller
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'4") Tiefling, Neutral Evil (CR 6)
Armor Class 11
Hit Points 27 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 3 | 2 |
Possessions: 900 gp. Alexandrite (600 gp). Aquamarine (600 gp). Malachite (9 gp).
Horhog Wedgwood, Male Half-Orc [Permalink]
Personal [hide]
Description: This man dresses in collared shirts and wears a proper scarf over his head. He has a penchant for wearing a ring with an oversized emerald on his left hand. He wears his red hair up. He wears round tiny glasses practically rammed into his face.
Personality: Calm and collected, he is a well trained Sculptor. He is a font of random trivia from the lore and stories he has discovered
History: The child of a Stableman, who enjoyed hunting, Horhog was taken on many hunting expeditions. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. He then took over the family business and is one of the better Sculptor for hire.
Motivation: To be a Stableman again; and balancing his hectic life and new sculptor responsibilities is difficult
Ideals: Logical, Gifted. Bonds: Rich, Job, Nature. Occupation: Sculptor
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 30 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 15 (+2) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Orc, Sylvan, Draconic
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 500 gp. 3 Smokesticks.
Leaf Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a brown coat over a yellow low-cut shirt, and a Stetson hat upon his head. He has a moderate pudge and is not very fit. He wears his cinnamon fur down. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is extraordinarily eccentric. Further he is a bit of a stoner and is frequently out of it.
History: Born in the west to a Seamstress, Leaf learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Seamstress. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Further expansion of business; and wants a kiss
Flaws: Insane, Addict. Bonds: Job, Has a crush. Occupation: Seamstress
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Good (CR 11)
Armor Class 13
Hit Points 68 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 11 (+0) | 16 (+3) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Abyssal, Infernal, Giant
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3
Possessions: 600 gp. A necklace of small pink pearls (5000 gp). 1 Minor magic item. 1 Minor magic item.
Taklinn Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He tends to wear a black poncho over his likewise colored trousers and shirt. His white hair is greying along the sides and has receded to reveal a widow's peak. His hazel eyes have a joyful gleam in them most of the time.
Personality: Calm and collected, he is a well trained Sailor. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born blind and as such lacked many opportunities for work. He worked as a nervous Sailor and found it very stressful. He moves from town to town, unable to find a place to settle.
Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and he is unsatisfied with his job
Ideals: Fighting. Flaws: Disease. Bonds: Job, Immigrant, Adventurer. Occupation: Sailor
Voice: Farmer accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 7)
Armor Class 13
Hit Points 72 (7d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 16 (+3) | 14 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnome, Terran
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
Possessions: 120 pp. Deep green spinel (110 gp). Chalcedony (70 gp). Tourmaline (110 gp). Sard (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!