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NPC Generator

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Advanced [show]


Olunt Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears dull black sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scimitar, just in case. His white hair is smooth and relatively long. His violet unseeing eyes seem to look past you.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is obsessed with his god.

History: The child of western immigrants he idolized his mother. Because his mother participated in the massacre of their homeland, goblins burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his father from journeying west to reunite his family. Since then, he has sought to make the best of life.

Motivation: Someone believes him a fraud; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Disease. Bonds: Religious, Immigrant, Enemies. Occupation: Body Guard

Voice: Speaks with squeezed throat

Attributes [hide]

Olunt Orcfoe, Male Dwarf Warlock 9
Medium (4'1") Dwarf, Neutral Good (CR 9)
Armor Class 11
Hit Points 71 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)11 (+0) 13 (+1)8 (-1)
Skills Investigation +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 20 pp. Star ruby (1600 gp). 1 Minor magic item.


Social Check DCs


Ulblyn Fatrabbit, Male Halfling [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a blue vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his blue boots flare out at the collars. His golden hair is drawn into a tight pony tail with a butterfly scrunchie. His green eyes lackadaisically let the world flow into them.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He pushes his goals aggressively. He is also a coward if confronted.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He took every job he could get his hands on, but the opportunities for Halflings in the south were limited. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is wracked by social anxiety.

Flaws: Ugly, Insomniac, Fearful, Mundane. Bonds: Immigrant. Occupation: Ploughman

Voice: Scratchy, weak

Attributes [hide]

Ulblyn Fatrabbit, Male Halfling Adept 6
Small (3'1") Halfling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 38 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)14 (+2) 10 (+0)15 (+2)
Skills Persuasion +5, Survival +3
Senses Passive Perception 10
Languages Common, Halfling, Terran, Auran
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 100 gp. Alexandrite (300 gp).


Social Check DCs


Adelard Brixton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is generally well dressed albeit a few years behind the times. He sports a long white beard, and similarly colored long hair. He wears crescent spectacles with a black brim.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He feeds upon the attention of others.

History: Born to a pair of adventurers, Adelard grew up listening to his father's many stories. When Adelard reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He is searching for what he claims is his rightful reward.

Motivation: Seeks redemption; and he wants to meet his childhood hero

Flaws: Antagonistic. Bonds: Attractive, Adventurer, Military, Criminal record. Occupation: Herbalist

Voice: Spits and sputters

Attributes [hide]

Adelard Brixton, Male Human Druid 1
Medium (5'10") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)11 (+0) 13 (+1)12 (+1)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 500 sp. 1 Masterwork Common Melee.


Social Check DCs


Heskan Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears baggy blue pantaloons and a brown scarf. He has done his best to style his white crest to look like a famous performer. His eyes are likewise red.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born into a rich family. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Heskan took refuge in the large cave and found the beat up sai and armor he uses now. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is greedy; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Justice. Flaws: Antagonistic. Bonds: Criminal record, Rich, Nature. Occupation: Blacksmith

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Heskan Bhenkumbyrznaax, Male Dragonborn Cleric 4
Medium (6'1") Dragonborn, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 16 (+3)11 (+0) 16 (+3)14 (+2)
Skills Arcana +2, Intimidation +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Adrik Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: This man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is muscular with a powerful set of arms. His red hair has been sun bleached extensively. His eyes are amber.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He is the product a well kept family trust fund and as such has never really known need. He moved out east to avoid the crime he committed. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He feels threatened by others; and he has comitted a past crime that haunts him to this day

Ideals: Philantrophist. Flaws: Fearful. Bonds: Attractive, Rich, Criminal record. Occupation: Dilettante

Voice: Speaks fast with a slight lisp

Attributes [hide]

Adrik Trueblood, Male Dwarf Warrior 2
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)12 (+1) 9 (-1)7 (-2)
Skills Athletics +3, Intimidation +0
Senses Passive Perception 9
Languages Common, Dwarven, Druidic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 250 gp.


Social Check DCs

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