Sweet In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He likes to wear ponchos typically of a light grey in addition to tight pants. Beneath his clothing is a huge mess of scar tissue. His cinnamon fur is unkempt and raggedy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Calm and collected, he is a well trained Unemployed. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born in the west to a Unemployed, Sweet learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He ran away from his former home and has been making his living as a Unemployed for the past few years.
Motivation: He is not mentally stable, and does not behave rationally; and to be a beggar again
Flaws: Ugly, Insane, Antagonistic. Bonds: Slave, Poor, Job. Occupation: Unemployed
Voice: Soft and mumbly
Attributes [hide]
Medium (5'0") Tabaxi, Neutral Good (CR 2)
Armor Class 13
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 10 (+0) | 9 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1200 sp. 1 Masterwork Musical instrument.
Srorthen Esstyrlynn, Male Dragonborn [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is renowned for his bright brown suits and hats. His rusty crest is singed and shortened. He wears crescent spectacles with a black brim.
Personality: He likes to make people angry or surprised. He takes great joy in being the best Map Maker in town.
History: He is the product a well kept family trust fund and as such has never really known need. Srorthen abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He then took over the family business and is one of the better Map Maker for hire.
Motivation: Further expansion of business; and he feels kind of lost in life
Flaws: Ugly, Antagonistic, Depressed. Bonds: Job, Rich, Adventurer. Occupation: Map Maker
Voice: Speaks in third person
Attributes [hide]
Medium (6'2") Dragonborn, True Neutral (CR 9)
Armor Class 12
Hit Points 40 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 14 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Halfling
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 2 | 0 |
Possessions: 3000 sp. Aquamarine (700 gp). Emerald (1200 gp). Violet garnet (700 gp). Canary diamond (4000 gp). Obsidian (14 gp). White opal (1200 gp). Rhodochrosite (14 gp). Carnelian (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Patrin Imbixtellrhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: An older man who is constantly adorned with expensive silk clothing, often dyed in bright black and grey, and wears rings and necklaces with large, colorful gems, he is not a threatening figure. His crest is short and scarlet. His face is covered beneath a completely black helmet.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born to a criminal king-pin and mafia family While he appears to be a normal Dragonborn, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has built up a small fortune and can afford his own way.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Secretive, Insane. Bonds: Rich, In love, Criminal record. Occupation: Glassblower
Voice: Slow speaker
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 4)
Armor Class 11
Hit Points 20 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Auran, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.
Zepar Remorse, Male Tiefling [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a grey top hat and grey clothes. His black hair is unkempt and raggedy. His eyes are likewise gold. His teeth are yellowed and unaligned.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He also is a firm believer in the manly ideal.
History: Zepar was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He has passion for adventuring and risk.
Flaws: Ugly, Cynical, Impulsive. Bonds: Poor, Criminal record, Adventurer. Occupation: Courier
Voice: Hollow voice
Attributes [hide]
Medium (5'9") Tiefling, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 16 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 15 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Infernal, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: Just what you see.
Qualen Gummen, Male Gnome [Permalink]
Personal [hide]
Description: The light-skinned man stands 3'7" and typically wears a sleeveless long coat of deep brown leather and dull red iron scale mail. He sports a long brown beard, and similarly colored long hair. He has violet eyes and a brown hat with a red feather.
Personality: Overbrimming with self-confidence, Qualen isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. Flattery will make him almost putty in your hands.
History: Born in the east to a Ruler, Qualen learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. In the meantime he has taken over work as a Ruler and occasionally as a mercenary.
Motivation: Regain custody of his son; and to be a stableman again
Ideals: Impeccable. Flaws: Selfish. Bonds: Job, Adventurer, Family. Occupation: Ruler
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 21 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 18 (+4) | 11 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 130 gp.
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