Fabien Reese, Male Gnome [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is long and auburn with streaks of golden, and is pulled back with small black clips. His beard is golden, braided, and well cared for. His fierce gray eyes like to dwell on things.
Personality: He is extraordinarily eccentric. As long as the job gets done he does not care how it got done.
History: He comes from a rich western family. His mother had invested heavily in several trade routes and wanted him to inherit them. Due to his spouse's obsession with being a Weaver they were divorced and he won custody of their son. He worked as a Ruler, and he later adopted a second son.
Motivation: Gnomish compassion; and doesn't want to be a ruler and was forced into it by his family
Ideals: Professionalism. Flaws: Insane, Racist. Bonds: Rich, Family. Occupation: Ruler
Voice: Loud with bravado
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 8)
Armor Class 15
Hit Points 72 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 19 (+4) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 2d10-1, Ranged +7 / 2d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 130 pp. Sapphire pendant on gold chain (1300 gp). Jeweled gold crown (3000 gp).
Krimp Halsey, Male Half-Orc [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and carries hand crossbows. His long golden hair is drawn into a two foot long braid. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Flattery will make him almost putty in your hands.
History: Krimp was raised in a hard working conservative environment. Krimp was born on a far northern desert where he grew up under the tutelage of his father, an expert Blacksmith. He has achieved small success as a Blacksmith.
Motivation: Expand his business.
Ideals: Fighting. Flaws: Shy, Selfish. Bonds: Job, Immigrant. Occupation: Blacksmith
Voice: Slow speaker
Attributes [hide]
Medium (6'3") Half-Orc, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 6 (-2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 150 gp. Peridot (40 gp).
Anselm Davenport, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a tan shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His chestnut hair is braided into rings. His eyes are gray and catlike.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a great chef.
History: He was born in the north. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He left for the north, certain he would find work there.
Motivation: He's repulsed by the PC; and to get a good night's sleep
Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Poor, Immigrant. Occupation: Armorer
Voice: Draws out vowels
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 23 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 14 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Draconic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4
Possessions: 34000 sp.
Dustin Atherton, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of luck around his neck, and a monstrous two handed axe on his belt, and he perpetually has his monstrous two handed axe ready. His black hair is greasy and uncared for. His eyes are green and beady.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He also has developed a complete distrust of the Gardener profession.
History: He was born in a small plains village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has achieved small success as a Dilettante.
Motivation: Further expansion of business.
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Job, Nature. Occupation: Dilettante
Voice: Slow speaker
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 14 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 18 (+4) | 15 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Undercommon, Draconic
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 2 Tanglefoot bags.
Drogo Clapham, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears tight fitting clothing which further accentuates his frame. He has styled his auburn hair well, parting it to the left. His gray unseeing eyes seem to look past you.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. The war was a terrible time for him, and Drogo does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Born to a pair of adventurers, Drogo grew up listening to his father's many stories. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. During his travels, Drogo and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Drogo discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Drogo fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He feels kind of lost in life; and he desires power and/or immortality
Ideals: Athletic. Flaws: Disease, Depressed. Bonds: Attractive, Adventurer, Military. Occupation: Shipwright
Voice: Pronounces O like U
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 500 sp.
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