Uraim Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: 4'1" and muscular, this southern man is constantly adorned with expensive silk clothing, often dyed in bright violet and grey, and wears rings and necklaces with large, colorful gems. His tied-back hair is golden. He has gleaming, smiling brown eyes.
Personality: Aggressive, abrasive, and angry, Uraim embodies much of what other species detest in the Dwarves. Around other people he will do his best to conceal his emotions and appear jolly.
History: A powerful slaver made him what he is. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Fisher they were divorced and he won custody of their daughter. He worked as a Spice Merchant, and he later adopted a second daughter.
Motivation: He's repulsed by the PC; and he has money and likes to spend it
Ideals: Athletic. Flaws: Antagonistic, Shy. Bonds: Rich, Mentor, Family. Occupation: Spice Merchant
Voice: Thin and wheezing
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 8)
Armor Class 12
Hit Points 81 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 20 (+5) | 17 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Terran, Draconic
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 9000 sp. Black pearl (1100 gp). Red spinel (70 gp). Star rose quartz (70 gp). Smoky quartz (70 gp). Tiger eye turquoise (12 gp). Jade (70 gp). 1 Minor magic item.
Bundrigo Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: This man stands a little under 3'3" and is a bit bulky. He is very muscular particularly in the legs. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is brown, silky, and of moderate length. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He is calm most of the time but flees social interaction. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He desires power and/or immortality; and he is terrified, and will act out of fear
Ideals: Gifted. Flaws: Shy, Fearful. Bonds: Adventurer, Attractive. Occupation: Butcher
Voice: High pitched and raspy
Attributes [hide]
Small (3'3") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 16 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 8 (-1) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 |
Possessions: 7000 sp. 1 Minor magic item.
Taklinn Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears dull grey sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed glaive, just in case. He sports a flattop hair cut. He wears round tiny glasses practically rammed into his face.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born to a Architect, his father struggled to pay the bills. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting drow, the young Taklinn began to lead the lost caravan. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Wants to work out more often.
Ideals: Athletic, Optimist, Entrepeneur. Bonds: Poor, Enemies. Occupation: Layabout
Voice: Dark and ominous
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 18 (+4) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 7000 cp.
Aldous Wasanthi, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with black lining and desert motifs. His attire stands in sharp contrast to his longbow, which is beautifully polished and possesses an ornate carving of a skull on it. His black hair is slicked back into a classic pompadour. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: Abrasive and pushy, he has a hard time making friends. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He got into the Locksmith business at a young age. His homeland was ravaged by war and he spent much of his life rebuilding it. He has worked as a Locksmith like his mother before him.
Motivation: He is unsatisfied with his job; and balancing his hectic life and new locksmith responsibilities is difficult
Ideals: Gifted. Flaws: Antagonistic, PTSD. Bonds: Attractive, Job. Occupation: Locksmith
Voice: French accent
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 49 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 15 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Infernal, Gnoll
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
Possessions: 9000 sp. Star ruby (800 gp). Tiger eye turquoise (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dimble Glittergem, Male Gnome [Permalink]
Personal [hide]
Description: This man stands a little under 3'6" and is a bit bulky. He is very muscular particularly in the legs. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears his red hair up in a very large beehive style do. His brown eyes peer out from beneath his wide-brimmed black hat.
Personality: He will rave to anyone who will listen. He works hard and plays hard.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Dimble was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Flaws: Insane, Hedonist. Bonds: Rich, Religious, Enemies. Occupation: Roofer
Voice: Italian accent
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 7)
Armor Class 12
Hit Points 43 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 90 pp.
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