Kelter Hilltopple, Male Halfling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Halfling, and stands approximately 2'11". He prefers to wear tan pants and tee shirts, and his gloved hand is found clutching a monstrous two handed axe. His black hair is thinning but still full. His eyes are likewise blue.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was born several months after his mother was called into army service. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.
Motivation: He's attracted to the PC; and wants a kiss
Flaws: Antagonistic. Bonds: Attractive, Military, Adventurer, Has a crush. Occupation: Cartwright
Voice: Strong lisp
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 4)
Armor Class 14
Hit Points 12 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 11 (+0) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Halfling, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 30000 cp. Rhodochrosite (14 gp). 1 Minor magic item.
Kairon Fluke, Male Tiefling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a well pressed and immaculate suit (or dress). His purple hair is greasy and uncared for. His otherwise smooth face is marked with small tiny scars.
Personality: A deeply religious man he believes everything happens for a reason. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kairon fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has a rivalry with the church that dominates his actions
Ideals: Fighting, Logical. Flaws: Ugly, Insane. Bonds: Religious. Occupation: Mercenary
Voice: Dutch accent
Attributes [hide]
Medium (6'2") Tiefling, True Neutral (CR 11)
Armor Class 11
Hit Points 66 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 14 (+2) | 17 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Orc, Ignan, Halfling
Attacks Melee +8 / 3d8+4, Ranged +5 / 3d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 3 | 3 | 3 | 3 | 3 | 1 | 0 |
Possessions: 2500 gp. A large tome filled with over one hundred recipes written by a former royal chef. (90 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Brass mug with jade inlays (400 gp). Gold music box (2000 gp).
Mreksh Fharngnarthnost, Male Dragonborn [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a grey costume with the symbols of magic on his torso. He wears a top hat to hide his balding. His eyes are gold and beady.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He invites people to come help in his community garden.
History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Mreksh took refuge in the ruined castle and found the beat up mace and armor he uses now. Since then, he has sought to make the best of life.
Motivation: Wants to work out more often; and meet up once more with his childhood friend
Ideals: Athletic, Optimist, Philantrophist. Flaws: Ugly. Bonds: Nature. Occupation: Gardener
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'6") Dragonborn, True Neutral (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 9 (-1) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Terran, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 160 pp.
Paymon Sorrow, Male Tiefling [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is renowned for his bright brown suits and hats. His silver hair is long and unkept. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He hates goblins. He views them as having robbed his home of its proper glory. He is skeptical of what others tell him and is slow to trust.
History: His mother raised him in a mountain cabin. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure; and someone believes him a fraud
Flaws: Ugly, Shy. Bonds: Enemies, Nature, Criminal record, Rich. Occupation: Hunter
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'6") Tiefling, Neutral Evil (CR 8)
Armor Class 14
Hit Points 51 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 12 (+1) | 12 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 3 | 2 |
Possessions: 600 gp.
Morgran Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears a Stetson hat to cover his moderate length blonde hair. His eyes are hazel.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born several months after his father was called into army service. His father was a mechanic, and taught him how to fix just about anything. He has dedicated himself to building a better kind of golem.
Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend
Ideals: Persistence, Fighting. Bonds: Rich, Immigrant, Adventurer, Military. Occupation: Guard
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 17 (+3) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 2000 sp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp). Brass mug with jade inlays (200 gp).
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Their contribution stands as a beacon of hope for all adventurers!
